Google Maps v3

Drawing Manager

by Alex Azuero

HTML

<!DOCTYPE html>
<html>
  <head>
    <meta name="viewport" content="initial-scale=1.0, user-scalable=no">
    <meta charset="UTF-8">
    <title>Drawing Tools</title>
    <script type="text/javascript"
      src="http://maps.google.com/maps/api/js?sensor=false&libraries=drawing"></script>
    <style type="text/css">
      #map, html, body {
        padding: 0;
        margin: 0;
        height: 100%;
      }

      #panel {
        width: 200px;
        font-family: Arial, sans-serif;
        font-size: 13px;
        float: right;
        margin: 10px;
      }

      #color-palette {
        clear: both;
      }

      .color-button {
        width: 14px;
        height: 14px;
        font-size: 0;
        margin: 2px;
        float: left;
        cursor: pointer;
      }

      #delete-button {
        margin-top: 5px;
      }
    </style>
    <script type="text/javascript">
      var drawingManager;
      var selectedShape;
      var colors = ['#1E90FF', '#FF1493', '#32CD32', '#FF8C00', '#4B0082'];
      var selectedColor;
      var colorButtons = {};

      function clearSelection() {
        if (selectedShape) {
          selectedShape.setEditable(false);
          selectedShape = null;
        }
      }

      function setSelection(shape) {
        clearSelection();
        selectedShape = shape;
        shape.setEditable(true);
        selectColor(shape.get('fillColor') || shape.get('strokeColor'));
      }

      function deleteSelectedShape() {
        if (selectedShape) {
          selectedShape.setMap(null);
        }
      }

      function selectColor(color) {
        selectedColor = color;
        for (var i = 0; i < colors.length; ++i) {
          var currColor = colors[i];
          colorButtons[currColor].style.border = currColor == color ? '2px solid #789' : '2px solid #fff';
        }

        // Retrieves the current options from the drawing manager and replaces the
        // stroke or fill color as appropriate.
        var polylineOptions =...