//helper functions, it turned out chrome doesn't support Math.sgn()
function signum(x) {
return (x < 0) ? -1 : 1;
}
function absolute(x) {
return (x < 0) ? -x : x;
}
function drawPath(svg, path, startX, startY, endX, endY) {
// get the path's stroke width (if one wanted to be really precize, one could use half the stroke size)
var stroke = parseFloat(path.attr("stroke-width"));
// check if the svg is big enough to draw the path, if not, set heigh/width
if (svg.attr("height") < endY) svg.attr("height", endY);
if (svg.attr("width" ) < (startX + stroke) ) svg.attr("width", (startX + stroke));
if (svg.attr("width" ) < (endX + stroke) ) svg.attr("width", (endX + stroke));
var deltaX = (endX - startX) * 0.45;
var deltaY = (endY - startY) * 0.25;
// for further calculations which ever is the shortest distance
var delta = deltaY < absolute(deltaX) ? deltaY : absolute(deltaX);
// set sweep-flag (counter/clock-wise)
// if start element is closer to the left edge,
// draw the first arc counter-clockwise, and the second one clock-wise
var arc1 = 0; var arc2 = 1;
if (startX > endX) {
arc1 = 1;
arc2 = 0;
}
// draw tha pipe-like path
// 1. move a bit down, 2. arch, 3. move a bit to the right, 4.arch, 5. move down to the end
path.attr("d", "M" + startX + " " + startY +
" V" + (startY + delta) +
" A" + delta + " " + delta + " 0 0 " + arc1 + " " + (startX + delta*signum(deltaX)) + " " + (startY + 2*delta) +
" H" + (endX - delta*signum(deltaX)) +
" A" + delta + " " + delta + " 0 0 " + arc2 + " " + endX + " " + (startY + 3*delta) +
" V" + endY );
}
function connectElements(svg, path, startElem, endElem) {
var svgContainer= $("#svgContainer");
// if first element is lower than the second, swap!
if(startElem.offset().top >...
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