OrbitControls & Resize

buttons

by ak532892

HTML

<div id="info">Homework 1
  <br/>
  <button id="toggle" style="width:20%">Toggle Turn</button>
  <button id="analog" style="width:20%">Analog</button>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js"></script>
<script src="https://code.jquery.com/jquery-2.1.4.min.js"></script>

CSS

#info {
  position: absolute;
  top: 2%;
  width: 100%;
  padding: 10px;
  text-align: center;
  color: #ffff00
}

body {
  overflow: hidden;
}

JavaScript

var scene, renderer, camera;
var controls;
var angle = 0, turn = false, butVal = 0, timeSum = 0, firstTime = 1;
var mesh, meshBackplane, meshArrow, meshSector, meshSector2;
var frame, frame2;
var clock = new THREE.Clock();
var sectorGeometry, sectorMaterial; 
init();
animate();

$("#toggle").click(function() {
  turn = !turn;
});
$("#analog").click(function() {
  if (butVal == 0){
    if(firstTime == 1){
    	$(this).text('Quartz');
      firstTime = 0;
    }
    else{
    	$(this).text('Sector');
    	butVal = 1;
    }
  }
  else if (butVal == 1){
		$(this).text('Analog');
    butVal = 2;
  }
  else if (butVal == 2){
    $(this).text('Quartz');
    butVal = 0;
  }
});
function init() {
  scene = new THREE.Scene();
  renderer = new THREE.WebGLRenderer();
  renderer.setSize(window.innerWidth, window.innerHeight);
  renderer.setClearColor(0x888888);
  document.body.appendChild(renderer.domElement);

  camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 10000);
  camera.position.z = 500;
  controls = new THREE.OrbitControls(camera, renderer.domElement);

	var geoHeight = 120, geoWidth = 10;
  var geometry = new THREE.CylinderGeometry(geoWidth, geoWidth, geoHeight);
  var material = new THREE.MeshBasicMaterial({
  	color:0xAA4A29
  });
	mesh = new THREE.Mesh(geometry, material);
  mesh.position.setY(geoHeight/2);
  
  var backplaneGeometry = new THREE.CircleGeometry( 160, 32 );
  var backplaneMaterial = new THREE.MeshBasicMaterial({
  	color:0xC9FFC1
  });
  meshBackplane = new THREE.Mesh(backplaneGeometry, backplaneMaterial);
  
  var arrowHeight = 20;
  var arrowGeometry = new THREE.CylinderGeometry(0, geoWidth+3, arrowHeight);
  var arrowMaterial = new THREE.MeshBasicMaterial({
  	color:0xF89060
  });
  meshArrow = new THREE.Mesh(arrowGeometry, arrowMaterial);
  meshArrow.position.setY(geoHeight+arrowHeight/2);
  
  frame = new THREE.Object3D();
  frame2 = new THREE.Object3D();
  
  frame.add(mesh);
  frame.add(meshArrow);
 ...