OrbitControls & Resize
buttons
by ak532892
HTML
<div id="info">Homework 1
<br/>
<button id="toggle" style="width:20%">Toggle Turn</button>
<button id="analog" style="width:20%">Analog</button>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js"></script>
<script src="https://code.jquery.com/jquery-2.1.4.min.js"></script>
CSS
#info {
position: absolute;
top: 2%;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var scene, renderer, camera;
var controls;
var angle = 0, turn = false, butVal = 0, timeSum = 0, firstTime = 1;
var mesh, meshBackplane, meshArrow, meshSector, meshSector2;
var frame, frame2;
var clock = new THREE.Clock();
var sectorGeometry, sectorMaterial;
init();
animate();
$("#toggle").click(function() {
turn = !turn;
});
$("#analog").click(function() {
if (butVal == 0){
if(firstTime == 1){
$(this).text('Quartz');
firstTime = 0;
}
else{
$(this).text('Sector');
butVal = 1;
}
}
else if (butVal == 1){
$(this).text('Analog');
butVal = 2;
}
else if (butVal == 2){
$(this).text('Quartz');
butVal = 0;
}
});
function init() {
scene = new THREE.Scene();
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.z = 500;
controls = new THREE.OrbitControls(camera, renderer.domElement);
var geoHeight = 120, geoWidth = 10;
var geometry = new THREE.CylinderGeometry(geoWidth, geoWidth, geoHeight);
var material = new THREE.MeshBasicMaterial({
color:0xAA4A29
});
mesh = new THREE.Mesh(geometry, material);
mesh.position.setY(geoHeight/2);
var backplaneGeometry = new THREE.CircleGeometry( 160, 32 );
var backplaneMaterial = new THREE.MeshBasicMaterial({
color:0xC9FFC1
});
meshBackplane = new THREE.Mesh(backplaneGeometry, backplaneMaterial);
var arrowHeight = 20;
var arrowGeometry = new THREE.CylinderGeometry(0, geoWidth+3, arrowHeight);
var arrowMaterial = new THREE.MeshBasicMaterial({
color:0xF89060
});
meshArrow = new THREE.Mesh(arrowGeometry, arrowMaterial);
meshArrow.position.setY(geoHeight+arrowHeight/2);
frame = new THREE.Object3D();
frame2 = new THREE.Object3D();
frame.add(mesh);
frame.add(meshArrow);
...