Three.js - Responsive
HTML
<canvas id="c"></canvas>
<script src="https://threejsfundamentals.org/threejs/resources/threejs/r94/three.min.js"></script>
CSS
body {
margin: 0;
}
#c {
width: 100vw;
height: 100vh;
display: block;
}
JavaScript
// Three.js - Responsive
// from https://threejsfundamentals.org/threejs/threejs-responsive.html
'use strict';
function main() {
const canvas = document.querySelector('#c');
const renderer = new THREE.WebGLRenderer({canvas: canvas});
const fov = 75;
const aspect = 2; // the canvas default
const zNear = 0.1;
const zFar = 5;
const camera = new THREE.PerspectiveCamera(fov, aspect, zNear, zFar);
camera.position.z = 1.2;
const scene = new THREE.Scene();
{
const color = 0xFFFFFF;
const intensity = 1;
const light = new THREE.DirectionalLight(color, intensity);
light.position.set(-0.5, 0.5, 2);
scene.add(light);
}
const boxWidth = 1;
const boxHeight = 1;
const boxDepth = 1;
const geometry = new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth);
const material = new THREE.MeshStandardMaterial({color: 'hsl(160,50%,50%)', metalness: 0, roughness: 1});
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);
function resizeRendererToDisplaySize(renderer) {
const canvas = renderer.domElement;
const width = canvas.clientWidth;
const height = canvas.clientHeight;
const needResize = canvas.width !== width || canvas.height !== height;
if (needResize) {
renderer.setSize(width, height, false);
}
return needResize;
}
function render(time) {
time *= 0.001;
if (resizeRendererToDisplaySize(renderer)) {
const canvas = renderer.domElement;
camera.aspect = canvas.clientWidth / canvas.clientHeight;
camera.updateProjectionMatrix();
}
renderer.render(scene, camera);
requestAnimationFrame(render);
}
requestAnimationFrame(render);
}
main();