moving squares (Canvas)
Nayana Das
by Aditya Shrivastava
HTML
<canvas id="testCanvas" width=500 height=300>
JavaScript
var rectY=200, rectW=40;
var rectX = -rectW;
var canvas = null;
var context = null;
function Shapes(x, y, w, color, shape)
{
this.x = x;
this.y = y;
this.w = w;
this.color = color;
this.anim = function()
{
if (this.x < context.canvas.width) {
if(shape=="square"){
this.x += 5;
context.fillStyle = this.color;
context.strokeStyle = "red";
context.lineWidth = 3;
context.title = square;
context.fillRect(this.x,this.y,this.w,this.w);
context.strokeRect(this.x,this.y,this.w,this.w);
}else if(shape=="triangle"){
this.x += 1;
context.beginPath();
context.moveTo(this.x, this.x-20);
context.lineTo(this.x+60, this.x);
context.lineTo(this.x+25, this.x+50);
context.closePath();
context.fillStyle = "blue";
context.fill();
}else if(shape=="circle"){
this.x += 1;
context.beginPath();
context.arc(this.x, this.y, 25, 0, 2 * Math.PI, false);
context.fillStyle = "green";
context.fill();
context.strokeStyle = '#003300';
context.stroke();
}
if(shape=="rectangle"){
this.x += 1;
context.fillStyle = "#ff6600";
context.strokeStyle = "blue";
context.lineWidth = 3;
context.fillRect(this.x,this.y,this.w+30,this.w);
context.strokeRect(this.x,this.y,this.w+30,this.w);
}
}
else this.x=-this.w;
}
}
function init() {
canvas = document.getElementById('testCanvas');
context = canvas.getContext("2d");
var max=200, min=0;
var shapes =["square", "circle", "triangle", "rectangle"]
// var rect1 = new Square(-40, 200, 40, "yellow");
//var rect2 = new Square(0, 100, 40, "blue");
//var objects = [rect1, rect2];
var objects =[];
...