JSFiddle - React, Tailwind, and code Playground
by adil_invideo
HTML
<p>Results:
<p id="res">
<p>Canvas:
<p><canvas id="canvas" width="400" height="400"></canvas>
<br><br>
<p>Sprite:
<p><img id="img" src="http://lh6.ggpht.com/-TTZ5OhpPNOs/TaM83_mTXAI/AAAAAAAAH3E/HhB7AXAVBDQ/s128/chrome-a_512.png">
JavaScript
var ctx = document.getElementById('canvas').getContext('2d');
var img = document.getElementById('img');
var draw = function(load) {
var angle = 0.01;
ctx.clearRect(0,0,400,400);
ctx.save();
ctx.translate(200,200);
for (var i=0; i<load; i++) {
ctx.rotate(angle);
ctx.drawImage(img, 0, 0);
}
ctx.restore();
};
var t, previousTime;
var drawLoad = 1;
var slowCount = 0;
var maxSlow = 10;
t = previousTime = window.performance.now();
var tick = function() {
var maximumFrameTime = 1000/30; // 30 FPS
t = performance.now();
var elapsed = t - previousTime;
previousTime = t;
if (elapsed < maximumFrameTime || slowCount < maxSlow) {
if (elapsed < maximumFrameTime) {
drawLoad+=10;
} else {
slowCount++;
}
draw(drawLoad);
webkitRequestAnimationFrame(tick);
} else {
// found maximum sustainable load at 30 FPS
document.getElementById('res').innerHTML = ("could draw "+(drawLoad)+" in " + maximumFrameTime + " ms");
}
};
webkitRequestAnimationFrame(tick);