JSFiddle - React, Tailwind, and code Playground
by adammoisa
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/Chart.js/2.7.1/Chart.js"></script>
<canvas id="myChart" height="300" width="800"></canvas>
JavaScript
/**Customize the Rectangle.prototype draw method**/
Chart.elements.Rectangle.prototype.draw = function() {
var ctx = this._chart.ctx;
var vm = this._view;
var left, right, top, bottom, signX, signY, borderSkipped, radius;
var borderWidth = vm.borderWidth;
// If radius is less than 0 or is large enough to cause drawing errors a max
// radius is imposed. If cornerRadius is not defined set it to 0.
var cornerRadius = this._chart.config.options.cornerRadius;
var fullCornerRadius = this._chart.config.options.fullCornerRadius;
var stackedRounded = this._chart.config.options.stackedRounded;
var typeOfChart = this._chart.config.type;
if (cornerRadius < 0) {
cornerRadius = 0;
}
if (typeof cornerRadius == 'undefined') {
cornerRadius = 0;
}
if (typeof fullCornerRadius == 'undefined') {
fullCornerRadius = false;
}
if (typeof stackedRounded == 'undefined') {
stackedRounded = false;
}
if (!vm.horizontal) {
// bar
left = vm.x - vm.width / 2;
right = vm.x + vm.width / 2;
top = vm.y;
bottom = vm.base;
signX = 1;
signY = bottom > top ? 1 : -1;
borderSkipped = vm.borderSkipped || 'bottom';
} else {
// horizontal bar
left = vm.base;
right = vm.x;
top = vm.y - vm.height / 2;
bottom = vm.y + vm.height / 2;
signX = right > left ? 1 : -1;
signY = 1;
borderSkipped = vm.borderSkipped || 'left';
}
// Canvas doesn't allow us to stroke inside the width so we can
// adjust the sizes to fit if we're setting a stroke on the line
if (borderWidth) {
// borderWidth shold be less than bar width and bar height.
var barSize = Math.min(Math.abs(left - right), Math.abs(top - bottom));
borderWidth = borderWidth > barSize ? barSize : borderWidth;
var halfStroke = borderWidth / 2;
// Adjust borderWidth when bar top position is near vm.base(zero).
var borderLeft = left + (borderSkipped !== 'left' ? halfStroke * signX : 0);
var borderRight =...