JSFiddle - React, Tailwind, and code Playground

by acbabis

HTML

<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r71/three.min.js"></script>

CSS

body {
    margin: 0;
}
canvas {
    width: 100%;
    height: 100%
}

JavaScript

var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
var renderer = new THREE.WebGLRenderer({
    antialias: true
});
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);

var geometry = new THREE.BoxGeometry(1, 1, 1);
var material = new THREE.MeshLambertMaterial({
    color: 0x00ff00
});
var cube = new THREE.Mesh(geometry, material);
scene.add(cube);
camera.position.z = 5;

var pointLight = new THREE.PointLight(0xFFFFFF);

// set its position
pointLight.position.x = 10;
pointLight.position.y = 50;
pointLight.position.z = 130;

// add to the scene
scene.add(pointLight);

function render() {
    requestAnimationFrame(render);
    cube.rotation.x += 0.01;
    cube.rotation.y += 0.01;
    renderer.render(scene, camera);
}

render();