JSFiddle - React, Tailwind, and code Playground
by abernier
CSS
body{
margin: 0px;
overflow: hidden;}
JavaScript
renderer = new THREE.WebGLRenderer({ antialias: true});
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.z = 200;
camera.position.y = 0;
camera.lookAt({x:0,y:0,z:0});
scene.add(camera);
var cubemat = new THREE.MeshLambertMaterial({color: 0x333333});
//cubemat.transparent = true;
cube = new THREE.Mesh(new THREE.CubeGeometry(50, 50, 50), cubemat);
//cube.position.y = 50;
//cube.visible = false;
scene.add(cube);
plane = new THREE.Mesh(new THREE.PlaneGeometry(200,200), new THREE.MeshLambertMaterial({color: 0xffffff}));
scene.add(plane);
scene.add( new THREE.AmbientLight( 0xffFFFF) );
var light = new THREE.DirectionalLight(0xffffff, .5);
light.position.x = -100;
light.position.y = 150;
scene.add(light);
renderer.shadowMapEnabled = true;
renderer.shadowMapSoft = false;
renderer.shadowCameraNear = 3;
renderer.shadowCameraFar = camera.far;
renderer.shadowCameraFov = camera.fov;
renderer.shadowMapBias = 1/1000;
renderer.shadowMapDarkness = 0.5;
renderer.shadowMapWidth = renderer.shadowMapHeight = 2*1024;
light.castShadow = true;
cube.castShadow = true;
plane.receiveShadow = true;
renderer.render(scene, camera);