JSFiddle - React, Tailwind, and code Playground
HTML
<script src="//cdn.rawgit.com/mrdoob/three.js/master/build/three.min.js"></script>
<script src="//cdn.rawgit.com/mrdoob/three.js/master/examples/js/controls/TrackballControls.js"></script>
<script src="//cdn.rawgit.com/mrdoob/three.js/master/examples/js/loaders/STLLoader.js"></script>
CSS
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer, controls;
var geometry, material, mesh;
init();
animate();
// programatically update camera position
setTimeout(function(){
var bbox = new THREE.Box3().setFromObject(scene);
var center = bbox.getCenter();
var size = bbox.getSize();
// update some controls properties
controls.target.set(center.x, center.y, center.z);
// position the camera on the y axis
camera.position.set(center.x, center.y - size.y, center.z);
camera.up.set(0, 0, 1);
// fit FOV
var dist = size.y / 2;
var fov = 2 * Math.atan( size.z / ( 2 * dist ) ) * ( 180 / Math.PI );
camera.fov = fov;
camera.updateProjectionMatrix();
}, 2000);
function init() {
camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.z = 1000;
scene = new THREE.Scene();
geometry = new THREE.BoxGeometry(200, 200, 200);
material = new THREE.MeshBasicMaterial({
color: 0xff0000,
wireframe: true
});
mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
controls = new THREE.TrackballControls(camera, document.body);
controls.rotateSpeed = 20;
controls.target.set(0, 0, 0);
}
function animate() {
requestAnimationFrame(animate);
controls.update();
renderer.render(scene, camera);
}