JSFiddle - React, Tailwind, and code Playground

by _sir

JavaScript

//this code is to call the numberroll.js and I'm trying to execute the scroll once
jQuery(document).on('scroll', function() {
    if($(this).scrollTop()>=$('#inViewport').position().top){
        var my_awesome_script = 
document.createElement('script');


  my_awesome_script.setAttribute('src','/bootstrap/js/numberroll.js'
);

document.head.appendChild(my_awesome_script);

    }
})

//here is numberroll.js
function numberroll($) {
	$.fn.countTo = function (options) {
		options = options || {};
		
		return $(this).each(function () {
			// set options for current element
			var settings = $.extend({}, $.fn.countTo.defaults, {
				from:            $(this).data('from'),
				to:              $(this).data('to'),
				speed:           $(this).data('speed'),
				refreshInterval: $(this).data('refresh-interval'),
				decimals:        $(this).data('decimals')
			}, options);
			
			// how many times to update the value, and how much to increment the value on each update
			var loops = Math.ceil(settings.speed / settings.refreshInterval),
				increment = (settings.to - settings.from) / loops;
			
			// references & variables that will change with each update
			var self = this,
				$self = $(this),
				loopCount = 0,
				value = settings.from,
				data = $self.data('countTo') || {};
			
			$self.data('countTo', data);
			
			// if an existing interval can be found, clear it first
			if (data.interval) {
				clearInterval(data.interval);
			}
			data.interval = setInterval(updateTimer, settings.refreshInterval);
			
			// initialize the element with the starting value
			render(value);
			
			function updateTimer() {
				value += increment;
				loopCount++;
				
				render(value);
				
				if (typeof(settings.onUpdate) == 'function') {
					settings.onUpdate.call(self, value);
				}
				
				if (loopCount >= loops) {
					// remove the interval
					$self.removeData('countTo');
					clearInterval(data.interval);
					value = settings.to;
					
					if...