JSFiddle - React, Tailwind, and code Playground
by _sir
JavaScript
//this code is to call the numberroll.js and I'm trying to execute the scroll once
jQuery(document).on('scroll', function() {
if($(this).scrollTop()>=$('#inViewport').position().top){
var my_awesome_script =
document.createElement('script');
my_awesome_script.setAttribute('src','/bootstrap/js/numberroll.js'
);
document.head.appendChild(my_awesome_script);
}
})
//here is numberroll.js
function numberroll($) {
$.fn.countTo = function (options) {
options = options || {};
return $(this).each(function () {
// set options for current element
var settings = $.extend({}, $.fn.countTo.defaults, {
from: $(this).data('from'),
to: $(this).data('to'),
speed: $(this).data('speed'),
refreshInterval: $(this).data('refresh-interval'),
decimals: $(this).data('decimals')
}, options);
// how many times to update the value, and how much to increment the value on each update
var loops = Math.ceil(settings.speed / settings.refreshInterval),
increment = (settings.to - settings.from) / loops;
// references & variables that will change with each update
var self = this,
$self = $(this),
loopCount = 0,
value = settings.from,
data = $self.data('countTo') || {};
$self.data('countTo', data);
// if an existing interval can be found, clear it first
if (data.interval) {
clearInterval(data.interval);
}
data.interval = setInterval(updateTimer, settings.refreshInterval);
// initialize the element with the starting value
render(value);
function updateTimer() {
value += increment;
loopCount++;
render(value);
if (typeof(settings.onUpdate) == 'function') {
settings.onUpdate.call(self, value);
}
if (loopCount >= loops) {
// remove the interval
$self.removeData('countTo');
clearInterval(data.interval);
value = settings.to;
if...