jquery canvas progress bar
by Danijel
HTML
<input id="range" type="range" min="0" max="100" />
<canvas id="counter" width="240" height="240"></canvas>
CSS
canvas {
display: block;
}
input {
width: 200px;
}
JavaScript
var range = $('#range');
var bg = $('#counter').get(0);
var ctx = bg.getContext('2d');
var imd = null;
var circ = Math.PI * 2;
var quart = Math.PI / 2;
ctx.beginPath();
ctx.strokeStyle = '#99CC33';
ctx.lineCap = 'square';
ctx.closePath();
ctx.fill();
ctx.lineWidth = 10.0;
imd = ctx.getImageData(0, 0, 240, 240);
var draw = function (current) {
ctx.putImageData(imd, 0, 0);
ctx.beginPath();
ctx.arc(120, 120, 70, -(quart), ((circ) * current) - quart, false);
ctx.stroke();
}
range.on('mousemove', function () {
draw(this.value / 100);
});
$('<div />').animate({
width: 100
}, {
duration: 2000,
easing: "easeOutBounce",
step: function (now) {
draw(now / 100);
range.val(now);
}
});