Three.js base
A base/starter fiddle for Three.js
by __jee7__
HTML
<script src="https://rawgit.com/mrdoob/three.js/master/build/three.min.js"></script>
<script src="https://cdn.rawgit.com/mrdoob/stats.js/r17/build/stats.min.js"></script>
CSS
body {
padding: 0;
margin: 0;
}
canvas {
display: block;
}
JavaScript
var camera, scene, renderer, mesh, material, stats;
init();
animate();
function init() {
// Renderer.
renderer = new THREE.WebGLRenderer();
//renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
// Add renderer to page
document.body.appendChild(renderer.domElement);
// Create camera.
camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 4;
// Create scene.
scene = new THREE.Scene();
// Create material
material = new THREE.MeshPhongMaterial();
// Create cube and add to scene.
var geometry = new THREE.PlaneBufferGeometry(1, 1, 2, 2);
mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
// Create ambient light and add to scene.
var light = new THREE.AmbientLight(0x404040); // soft white light
scene.add(light);
// Create directional light and add to scene.
var directionalLight = new THREE.DirectionalLight(0xffffff);
directionalLight.position.set(1, 1, 1).normalize();
scene.add(directionalLight);
// Add stats to page.
stats = new Stats();
document.body.appendChild( stats.dom );
var numHVerts = mesh.geometry.parameters.heightSegments + 1;
var numWVerts = mesh.geometry.parameters.widthSegments + 1;
var numVerts = numHVerts * numWVerts;
console.log(numVerts);
console.log(mesh.geometry.attributes.position.count)
}
function animate() {
requestAnimationFrame(animate);
mesh.rotation.x += 0.005;
mesh.rotation.y += 0.01;
renderer.render(scene, camera);
stats.update();
}