td game
by 兵兵 王
HTML
<canvas id="stage">
不支持canvas
</canvas>
CSS
*{
margin: 0;
padding: 0;
}
body {
background: #ddd;
}
#stage {
display: block;
margin: 0 auto;
background: #fff;
}
#whee {
position: absolute;
}
JavaScript
/*game.js start*/
var ZxGame = {};
ZxGame.config = {
w: 900,
h: 600,
defaultFontStyle : "15px 微软雅黑",
defaultTextColor : "#123456",
defaultFPS: 50,
showHPBar: true,
gridColNum: 20,
gridRowNum: 15,
gridW: 35,
startCoord: [0, 0],
targetCoord: [19, 14]
}
ZxGame.config.monstersData = [[{
fillColor: '#523',
strokeColor: '#7c1',
r: 5
}, {
_HP: 100,
maxHP: 100,
speed: 2,
money: 5,
point: 5,
damage: 1
}],[{
fillColor: '#993',
strokeColor: '#187',
r: 7
}, {
_HP: 200,
maxHP: 200,
speed: 1.5,
money: 10,
point: 10,
damage: 2
}],[{
fillColor: '#c83',
strokeColor: '#0cc',
r: 4
}, {
_HP: 80,
maxHP: 80,
speed: 3,
money: 10,
point: 10,
damage: 1
}],[{
fillColor: '#14a',
strokeColor: '#ca7',
r: 10
}, {
_HP: 1000,
maxHP: 1000,
speed: 1,
money: 1000,
point: 500,
damage: 5
}]]
ZxGame.config.waveArr = [[0,100,0,100,0,100,0,100,0,100,0,100,1,100,1,100,1,100,1,100,3],[0,100,0,100,0,100,0,100,1,100,1,100,2,10,2,10,2,10,2,10,3],[0,100,0,100,0,100,0,100,0,100,0,100,1,10,1,10,1,10,1,10,3]];
// init
ZxGame.init = function () {
var canvas = document.getElementById('stage');
var stage = new createjs.Stage(canvas);
canvas.width = ZxGame.config.w;
canvas.height = ZxGame.config.h;
ZxGame.canvas = canvas;
ZxGame.stage = stage;
stage.enableMouseOver(10);
stage.mouseMoveOutside = true;
ZxGame.reset();
}
// reset
ZxGame.reset = function () {
var startBtn = new ZxGame.Button(200, 50, "开始", "24px 微软雅黑", "#ccc", "#655");
ZxGame.stage.addChild(startBtn);
startBtn.x = (ZxGame.canvas.width-200)/2;
startBtn.y = 200;
startBtn.addEventListener("click", function() {
ZxGame.stage.removeChild(startBtn);
ZxGame.start();
})
var ticker = new ZxGame.Ticker();
ZxGame.update = {};
ZxGame.update.stageUpdate = function() {
ZxGame.stage.update();
}
ticker.addChild(ZxGame.update.stageUpdate);
ZxGame.ticker = ticker;
createjs.Ticker.setInterval(1000/ZxGame.config.defaultFPS);
ZxGame.tick = function ()...