threejs-1

by 兵兵 王

HTML

<script src="http://threejs.org/build/three.min.js"></script>

CSS

* {
    margin: 0;
    padding: 0;
}
body {
    overflow: hidden;
}
canvas { 
    width: 100%;
    height: 100%;
}

JavaScript

var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );

var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );

var geometry = new THREE.BoxGeometry(1,1,1);
var material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
var cube = new THREE.Mesh( geometry, material );
scene.add( cube );

camera.position.z = 5;

function render() {
	requestAnimationFrame(render);
    cube.rotation.x += 0.01;
    cube.rotation.y += 0.01;
    cube.rotation.z += 0.01;
    
    cube.material.color.setStyle('#ccc');
	renderer.render(scene, camera);
}
render();