threejs-1
by 兵兵 王
HTML
<script src="http://threejs.org/build/three.min.js"></script>
CSS
* {
margin: 0;
padding: 0;
}
body {
overflow: hidden;
}
canvas {
width: 100%;
height: 100%;
}
JavaScript
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
var geometry = new THREE.BoxGeometry(1,1,1);
var material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
var cube = new THREE.Mesh( geometry, material );
scene.add( cube );
camera.position.z = 5;
function render() {
requestAnimationFrame(render);
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
cube.rotation.z += 0.01;
cube.material.color.setStyle('#ccc');
renderer.render(scene, camera);
}
render();