Lost Souls

Compiled Javascript version of game written in Dart (dartlang.org).

HTML

<div id="areaTitle">LOST SOULS</div>
      <div id="areaSubtitle">A TUTORIAL HTML5 CANVAS GAME WRITTEN IN DART</div>
      
      <div id="areaMain">
        <div id="areaScoreB"></div>
        <div id="areaScoreT"></div>
        <div id="areaTime"></div>
        <div id="areaFps"></div>
        <div id="areaGame">
          <canvas id="gameCanvas"></canvas>
        </div>
        <div id="areaGameTextMain">MAIN GAME TEXT</div>
        <div id="areaGameTextInstruction">
          KEYS TO USE<br/>
          W A S D KEYS TO MOVE<br/>
          . AND , TO STRAFE<br/>
          N TO STOP MUSIC<br/>
          M TO START MUSIC<br/>
        </div>
      </div>

CSS

@font-face {
   font-family: 'pressstart';
   src: url(PrStart.ttf);
}

body {
	font-family: pressstart;
}

table {
	width: 100%;
	background-color: #7FA0F0;
	border: 1px solid silver;
}

thead {
  text-align: left;
}

td {
  font-size: smaller;
  color: white;
}

#areaTitle {
  text-align: center;
  color: black;
}

#areaSubtitle {
  font-size: xx-small;
  text-align: center;
  color: graytext;
}

#areaMain {
  position: relative;
  width: 800px;
  height: 600px;
  margin: 0 auto;
  
}

#areaScoreB {
  font-size: xx-large;
  color: graytext;
  position: absolute;
  width: auto;
  margin: 4;
  z-index: 1;
}

#areaScoreT {
  font-size: xx-large;
	color: #A00000;
  position: absolute;
  width: auto;
  margin: 4;
  z-index: 1;
}


#areaTime {
  color: white;
  position: absolute;
  text-align: right;
  right: 0px;
  width: auto;
  margin: 4;
  z-index: 1;
}

#areaFps {
  font-size: small;
  color: white;
  position: absolute;
  right: 0px;
  bottom: 0px;
  width: auto;
  margin: 4;
  z-index: 1; 
}

#areaGameTextMain {
  font-size: larger;
  color: white;
  position: absolute;
  text-align: center;
  width: 100%;
  top: 50%;
}

#areaGameTextInstruction {
  font-size: small;
  position: absolute;
  text-align: left;
  width: 100%;
  bottom: 0px;
  margin: 8px;
}


#gameCanvas {
  position: absolute;
  width: 100%;
  height: 100%;
}

#areaNotes {
  text-align: center;
  font-size: xx-small;
  color: graytext;
  margin: 4;
}

JavaScript

// Generated by dart2js, the Dart to JavaScript compiler.
(function($){function dart() {}var A=new dart
delete A.x
var B=new dart
delete B.x
var C=new dart
delete C.x
var D=new dart
delete D.x
var E=new dart
delete E.x
var F=new dart
delete F.x
var G=new dart
delete G.x
var H=new dart
delete H.x
var J=new dart
delete J.x
var K=new dart
delete K.x
var L=new dart
delete L.x
var M=new dart
delete M.x
var N=new dart
delete N.x
var O=new dart
delete O.x
var P=new dart
delete P.x
var Q=new dart
delete Q.x
var R=new dart
delete R.x
var S=new dart
delete S.x
var T=new dart
delete T.x
var U=new dart
delete U.x
var V=new dart
delete V.x
var W=new dart
delete W.x
var X=new dart
delete X.x
var Y=new dart
delete Y.x
var Z=new dart
delete Z.x
function I(){}
init()
$=I.p
var $$={}
;(function (reflectionData) {
  "use strict";
  function map(x){x={x:x};delete x.x;return x}
    function processStatics(descriptor) {
      for (var property in descriptor) {
        if (!hasOwnProperty.call(descriptor, property)) continue;
        if (property === "^") continue;
        var element = descriptor[property];
        var firstChar = property.substring(0, 1);
        var previousProperty;
        if (firstChar === "+") {
          mangledGlobalNames[previousProperty] = property.substring(1);
          var flag = descriptor[property];
          if (flag > 0) descriptor[previousProperty].$reflectable = flag;
          if (element && element.length) init.typeInformation[previousProperty] = element;
        } else if (firstChar === "@") {
          property = property.substring(1);
          $[property]["@"] = element;
        } else if (firstChar === "*") {
          globalObject[previousProperty].$defaultValues = element;
          var optionalMethods = descriptor.$methodsWithOptionalArguments;
          if (!optionalMethods) {
            descriptor.$methodsWithOptionalArguments = optionalMethods = {}
          }
          optionalMethods[property] = previousProperty;
        } else if...