cannon ball(class)
by 蔡 育曄
HTML
<div id="info">CannonBall
<br/>按下空格鍵讓球跳動</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js">
</script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00;
}
JavaScript
var camera, scene, renderer, controls;
var ball, stopped;
var keyboard = new KeyboardState();
var pos, vel, force;
init();
start();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 500;
scene.add(camera);
var gridXZ = new THREE.GridHelper(400, 20, 'red', 'white');
scene.add(gridXZ);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
controls = new THREE.OrbitControls(camera, renderer.domElement);
var geometry = new THREE.SphereGeometry(10, 20, 20);
ball = new THREE.Mesh(geometry, new THREE.MeshNormalMaterial());
scene.add(ball);
pos = new THREE.Vector3();
vel = new THREE.Vector3();
force = new THREE.Vector3(0, -10, 0);
document.body.appendChild(renderer.domElement);
window.addEventListener('resize', onWindowResize, false);
}
function onWindowResize() {
var width = window.innerWidth;
var height = window.innerHeight;
camera.aspect = width / height;
camera.updateProjectionMatrix();
renderer.setSize(width, height);
}
function start() {
stopped =false;
vel.set(Math.random()-0.5,1,Math.random()-0.5).normalize().multiplyScalar(35);
}
function update(dt) {
pos.add(vel.clone().multiplyScalar(dt));
vel.add(force.clone().multiplyScalar(dt));
if(pos.y<0){
pos.y = 0;
stopped = true;
}
}
function animate() {
controls.update();
ball.position.copy(pos);
if(stopped){
keyboard.update();
if(keyboard.down("space")) start();
} else {
update(0.1);
}
requestAnimationFrame(animate);
render();
}
function render() {
renderer.render(scene, camera);
}
window.focus();