test2
by 蔡 育曄
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/84/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script src="https://code.jquery.com/jquery-2.1.4.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/stats.js/r16/Stats.min.js"></script>
CSS
body {
overflow: hidden;
}
JavaScript
var renderer, camera, controls, scene, axes, stats;
var toaster,toast,toggle = false;
var loader = new THREE.TextureLoader();
var pos1,pos2,pos3,pos4,pos5,alpha = 0;;
init();
animate();
function init() {
renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setSize(window.innerWidth, window.innerHeight); //設置畫面大小
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.set(0,100,100); // important
//camera.lookAt (new THREE.Vector3(0,0,0));
controls = new THREE.OrbitControls(camera, renderer.domElement);
scene = new THREE.Scene();
let gridXZ = new THREE.GridHelper(100, 10, 'red', 'white');
scene.add(gridXZ);
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
stats.domElement.style.zIndex = 100;
document.body.appendChild(stats.domElement);
var AmbientLight = new THREE.AmbientLight(0x888888,1.4); // soft white light
scene.add(AmbientLight);
toaster = new THREE.Mesh(new THREE.CubeGeometry(30,20,15),new THREE.MeshNormalMaterial());
toaster.position.y = 10;
scene.add(toaster);
loader.setCrossOrigin ('');
var part1 = loader.load( "https://i.imgur.com/GpK00ZR.jpg" );
var part2 = loader.load( "https://i.imgur.com/Pn3bWAF.jpg" );
var texture = [
new THREE.MeshLambertMaterial({map: part2}),// +x
new THREE.MeshLambertMaterial({map: part2}),// -x
new THREE.MeshLambertMaterial({map: part2}),// +y
new THREE.MeshLambertMaterial({map: part1}),// -Y
new THREE.MeshLambertMaterial({map: part1}),// +z
new THREE.MeshLambertMaterial({map: part1})// -Z
];
var material = new THREE.MultiMaterial(texture);
toast = new THREE.Mesh(new THREE.CubeGeometry(20,18,3),material);
toast.position.set(0, 40,-2);
scene.add(toast);
pos1 = new THREE.Vector3(0,40,-2);
pos2 = new THREE.Vector3(0,26,-2);
...