basketballTest
by 蔡 育曄
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/84/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script src="https://code.jquery.com/jquery-2.1.4.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/stats.js/r16/Stats.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.5/dat.gui.min.js"></script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
CSS
body {
overflow: hidden;
}
JavaScript
class Ball {
constructor (mass = 1, radius=38/Math.PI, friction = 0) {
this.type = 'ball';
this.mass = mass; // may need to differentiate basketball & bowling ball
this.radius = radius;
this.friction = friction; // for contact
// for dynamics calculation
this.pos = new THREE.Vector3();
this.vel = new THREE.Vector3();
this.force = new THREE.Vector3();
this.count = 0;
this.obj = new THREE.Object3D();
let mesh = new THREE.Mesh (new THREE.SphereGeometry(radius, 32, 32), new THREE.MeshLambertMaterial({map:loader.load("https://i.imgur.com/Sw4OGXN.png")}))
this.obj.add (mesh)
scene.add (this.obj)
}
update(dt) {
// after GLOBAL collision & contact
this.vel.add (this.force.clone().multiplyScalar(dt))
this.pos.add (this.vel.clone().multiplyScalar(dt))
this.obj.position.copy (this.pos);
//if(this.obj.position.y < 70/Math.PI) {
//console.log(this.vel.y)
if(this.obj.position.y <38/Math.PI) {
if(this.count >0) {
tmp = !tmp;
this.pos.set(1.4,500,-350)//-350
this.obj.position.copy(this.pos);
this.vel.set(0,0,0);
this.force.set(0,-10,0);
console.log(this.count)
}
if(type === 2 && this.count ===0) {
console.log(this.vel.y)
this.vel.y *= -0.7;
this.vel.z *= 0.7;
this.vel.x *= 0.7;
}
this.count++;
}
else this.count =0;
if(type === 1) {
if(this.pos.z >100||this.pos.z < -500||this.pos.x >900||this.pos.x <-900||this.pos.y >1000){
tmp = !tmp;
//console.log(tmp)
this.pos.set(-393.6,317,-226)
this.obj.position.copy(this.pos);
this.vel.set(23.5,0,-10);
}
}
}
// useless API
/* moveTo(x,y,z) {
this.pos.set (x,y,z)
}*/
moveTo(thePos) {
this.pos.copy (thePos);
this.obj.position.copy(thePos);
}
rotateTo (theta) { // abs CCW angle
this.obj.rotation.z = theta;
...