agent

seek, arrival

by 蔡 育曄

HTML

<div id="info">Agent (Seek, Arrival, Collision)</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/84/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js">


</script>

CSS

#info {
  position: absolute;
  top: 0px;
  width: 100%;
  padding: 10px;
  text-align: center;
  color: #ffff00
}

body {
  overflow: hidden
}

JavaScript

var camera, scene, renderer;
var puck;

var raycaster;

var box;

init();
animate();
function init() {

  scene = new THREE.Scene();
/*
	var loader = new THREE.TextureLoader();
  loader.setCrossOrigin("")
  tex = loader.load ("https://i.imgur.com/HBZ38p5.jpg")
  scene.background (tex)
*/  
  camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
  camera.position.z = 200;
camera.position.y  = 100;
  var gridXZ = new THREE.GridHelper(240, 24, 'red', 'white');
  scene.add(gridXZ);

  renderer = new THREE.WebGLRenderer();
  renderer.setSize(window.innerWidth, window.innerHeight);
  renderer.setClearColor(0x888888);

  let controls = new THREE.OrbitControls(camera, renderer.domElement);

  document.body.appendChild(renderer.domElement);

  /////////////////////////////////////////////////////////////////////
  plane = new THREE.Mesh(new THREE.PlaneGeometry(240, 240), new THREE.MeshBasicMaterial({
    transparent: true,
    opacity: 0.5,
    visible: true
  }));
  scene.add(plane);
  //plane.material.visible = false
  plane.rotation.x = -Math.PI / 2;
	
  box = new THREE.Mesh(new THREE.BoxGeometry(10,10,10),new THREE.MeshNormalMaterial());
  box.position.set(100,5,0);
  scene.add(box)
}

function animate() {
  requestAnimationFrame(animate);
  render();
  camera.MaterixAutoUpdate = false;
  camera.lookAt(box.position);
 
}

function render() {
  renderer.render(scene, camera);
}