agent
seek, arrival
by 蔡 育曄
HTML
<div id="info">Agent (Seek, Arrival, Collision)</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/84/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js">
</script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden
}
JavaScript
var camera, scene, renderer;
var puck;
var raycaster;
var box;
init();
animate();
function init() {
scene = new THREE.Scene();
/*
var loader = new THREE.TextureLoader();
loader.setCrossOrigin("")
tex = loader.load ("https://i.imgur.com/HBZ38p5.jpg")
scene.background (tex)
*/
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 200;
camera.position.y = 100;
var gridXZ = new THREE.GridHelper(240, 24, 'red', 'white');
scene.add(gridXZ);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
let controls = new THREE.OrbitControls(camera, renderer.domElement);
document.body.appendChild(renderer.domElement);
/////////////////////////////////////////////////////////////////////
plane = new THREE.Mesh(new THREE.PlaneGeometry(240, 240), new THREE.MeshBasicMaterial({
transparent: true,
opacity: 0.5,
visible: true
}));
scene.add(plane);
//plane.material.visible = false
plane.rotation.x = -Math.PI / 2;
box = new THREE.Mesh(new THREE.BoxGeometry(10,10,10),new THREE.MeshNormalMaterial());
box.position.set(100,5,0);
scene.add(box)
}
function animate() {
requestAnimationFrame(animate);
render();
camera.MaterixAutoUpdate = false;
camera.lookAt(box.position);
}
function render() {
renderer.render(scene, camera);
}