hw6
by 蔡 育曄
HTML
<div id="info">
hw6 Basic GLSL <br>
<select id='coords'>
<option value="obj" selected>Object Coordinate</option>
<option value="world">World Coordinate </option>
</select>
<select id='shading'>
<option value='perVertex' selected> Per Vertex</option>
<option value='perPixel'> Per Pixel </option>
</select>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/84/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script src="https://code.jquery.com/jquery-2.1.4.min.js"></script>
<!--<script id="myVertexShader" type="x-shader/x-vertex">
uniform int shading;
uniform int coordinate;
varying vec3 color;
void perVertexShading(vec3 objpos, vec3 worldpos) {
if (coordinate == 0) {
if (objpos.x > 0.0)
color = vec3 (1,1,1);
else
color = vec3 (0,0,0);
} else if (coordinate == 1) {
if (worldpos.x > 0.0)
color = vec3 (1,1,1);
else
color = vec3 (0,0,0);
}
}
// your homework
void perPixelShading() {
}
void main() {
gl_Position = projectionMatrix* modelViewMatrix * vec4( position, 1.0);
vec4 worldpos = modelMatrix * vec4 (position, 1.0);
if (shading == 0) // per-vertex shading
perVertexShading(position, worldpos.xyz);
else
perPixelShading();
}
</script>
<script id="myFragmentShader" type="x-shader/x-fragment">
varying vec3 color;
void main() {
gl_FragColor = vec4 (color, 1.0);
}
</script>-->
CSS
#info {
position: absolute;
top: 2%;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
$('#coords').change( function() {
console.log ( $(this).val() );
let objType = $(this).val();
if (objType === 'obj') {
teapotMaterial.uniforms.coordinate.value = 0;
} else if (objType === 'world') {
teapotMaterial.uniforms.coordinate.value = 1;
}
});
var scene, renderer, camera;
var controls;
var movingTeapot;
var angle = 0;
var teapotMaterial;
init();
animate();
function init() {
var width = window.innerWidth;
var height = window.innerHeight;
renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setSize(width, height);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(45, width / height, 0.1, 10000);
camera.position.z = 200;
camera.lookAt(new THREE.Vector3(0, 0, 0));
controls = new THREE.OrbitControls(camera, renderer.domElement);
var gridXZ = new THREE.GridHelper(200, 20, 'red', 'white');
scene.add(gridXZ);
pointLight = new THREE.PointLight(0xffffff);
pointLight.position.set(200, 300, 200);
scene.add(pointLight);
var ambientLight = new THREE.AmbientLight(0x111111);
scene.add(ambientLight);
/////////////////////////////////////////////////////////////////
/*teapotMaterial = new THREE.ShaderMaterial({
uniforms: {
lightpos: {type:'v3', value: new THREE.Vector3(0, 30, 20) },
shading: {type:'i', value: 0},
coordinate: {type:'i', value: 0},
},
vertexShader: document.getElementById('myVertexShader').textContent,
fragmentShader: document.getElementById('myFragmentShader').textContent
});
var jsonLoader = new THREE.JSONLoader();
//var url = "teapot.json";
var url = 'https://raw.githubusercontent.com/jyunming-chen/tutsplus/master/models/teapot.json';
jsonLoader.load(url, function(geometry, materials) {
//var material = new THREE.MeshFaceMaterial(materials);
jsonModel = new THREE.Mesh(geometry, new THREE.MeshPhongMaterial());
let theTeapot =...