Catmull-Rom Spline
by 蔡 育曄
HTML
<div id="info">Catmull-Rom Curve
<br>Right click to add data points
<br>
<button id="makeCurve" style="width:20%">Make Curve</button>
<button id="go" style="width:20%"> Go!</button>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
<script src="https://code.jquery.com/jquery-2.1.4.min.js"></script>
<script src="//cdnjs.cloudflare.com/ajax/libs/dat-gui/0.5/dat.gui.min.js"></script>
<canvas id='mycanvas'>
<canvas>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
#gui {
position: absolute;
top: 0px;
left: 0px;
border: solid 1px green;
//height: 350px;
}
body {
overflow: hidden;
}
JavaScript
// to deactivate default right button events
document.oncontextmenu = function() {
return false;
}
var camera, scene, renderer;
var mousePoint;
var mouse = new THREE.Vector2();
var dataPoints = [];
var dataPointGroup = new THREE.Object3D();
var gcontrols,curve;
var resController;
var typeController, closedController;
var mycanvas, toggle = false;
var cube;
var quat1, quat2;
var pos1, pos2;
var alpha = 0;
var index=0,max;
init();
animate();
$("#makeCurve").click(function() {
console.log('in makeCurve');
makeCatmullRom();
});
$("#go").click(function() {
toggle = !toggle;
if(index == 0)
walkingRoute(0);
});
function init() {
mycanvas = document.getElementById('mycanvas');
renderer = new THREE.WebGLRenderer({
antialias: true,
canvas: mycanvas
});
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
// document.body.appendChild(renderer.domElement);
scene = new THREE.Scene();
camera = new THREE.OrthographicCamera(-10, 10, 10, -10, -10, 100);
camera.position.z = 10;
scene.add(camera);
var gridXZ = new THREE.GridHelper(10, 1, 'red', 'white');
scene.add(gridXZ);
gridXZ.rotation.x = Math.PI / 2;
scene.add(dataPointGroup);
cube = new THREE.Mesh(new THREE.BoxGeometry(1,1,1),new THREE.MeshNormalMaterial());
scene.add(cube);
window.addEventListener('resize', onWindowResize, false);
mycanvas.addEventListener('mousedown', onDocumentMouseDown, false);
gcontrols = {
resolution: 20,
closed: false,
type: "centripetal"
};
var gui = new dat.GUI();
gui.domElement.id = 'gui';
resController = gui.add(gcontrols, 'resolution', 10, 50);
closedController = gui.add(gcontrols, 'closed');
typeController = gui.add(gcontrols, 'type', ["centripetal", "chordal", "catmullrom"]);
quat1 = new THREE.Quaternion();
quat2 = new THREE.Quaternion();
}
function makeCatmullRom() {
var cat;
// if line exists, remove it...
cat =...