test
by 蔡 育曄
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/84/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script src="https://code.jquery.com/jquery-2.1.4.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/stats.js/r16/Stats.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.5/dat.gui.min.js"></script>
CSS
body {
overflow: hidden;
}
JavaScript
var renderer, camera, controls, scene, axes, stats;
var loader = new THREE.TextureLoader();
var box;
var gcontrols;
init();
animate();
function init() {
renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setSize(window.innerWidth, window.innerHeight); //設置畫面大小
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.set(80,200,100); // important
//camera.lookAt (new THREE.Vector3(0,0,0));
controls = new THREE.OrbitControls(camera, renderer.domElement);
scene = new THREE.Scene();
let gridXZ = new THREE.GridHelper(100, 10, 'red', 'white');
//scene.add(gridXZ);
/*stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
stats.domElement.style.zIndex = 100;
document.body.appendChild(stats.domElement);*/
loader.setCrossOrigin ('');
var floor = new THREE.Mesh(new THREE.PlaneGeometry(640,380),new THREE.MeshBasicMaterial({
map:loader.load("https://i.imgur.com/3RUoApc.png"),
side:THREE.DoubleSide}));
floor.rotation.x = Math.PI/2;
scene.add(floor);
gcontrol = {
x: 0,
y: 0,
z: 0,
};
var gui = new dat.GUI();
gui.domElement.id = 'gui';
gui.remember(gcontrol);
gui.add(gcontrol, 'x', 0, 2*Math.PI);
gui.add(gcontrol, 'y', 0, 2*Math.PI);
gui.add(gcontrol, 'z', 0, 2*Math.PI);
box = new THREE.Mesh(new THREE.CubeGeometry(40,80,20),new THREE.MeshNormalMaterial());
box.position.y = 60;
scene.add(box);
window.addEventListener('resize', onWindowResize, false); //事件處理器
}
function onWindowResize() {
var width = window.innerWidth;
var height = window.innerHeight;
camera.aspect = width / height;
camera.updateProjectionMatrix();
renderer.setSize(width, height);
}
function animate() {
box.rotation.x = gcontrol.x;
box.rotation.y = gcontrol.y;
box.rotation.z = gcontrol.z;
...