MultiMaterial with Custom Geometry
by 蔡 育曄
HTML
<div id="info">Multi-material with Custom Geometry
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js">
</script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer, mesh, controls;
init();
animate();
function buildModel() {
var materialArray = [
new THREE.MeshBasicMaterial({ // +x
color: 0x009900,
side: THREE.BackSide
}),
new THREE.MeshBasicMaterial({ // -x
color: 0x880088,
side: THREE.BackSide
}),
new THREE.MeshBasicMaterial({ // +y
color: 0x999999,
side: THREE.BackSide
}),
new THREE.MeshBasicMaterial({ // -Y
color: 0x990000,
wireframe: true,
visible: false
}),
new THREE.MeshBasicMaterial({ // +z
color: 0x009999,
side: THREE.BackSide
}),
new THREE.MeshBasicMaterial({ // -Z
color: 0xFFFF00,
side: THREE.BackSide
})
];
var material = new THREE.MultiMaterial(materialArray);
cube = new THREE.Mesh(new THREE.BoxGeometry(100, 100, 100), material);
// the "new format": not yet work ...
//cube = new THREE.Mesh (geometry, materialArray);
return cube;
}
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.z = 250;
scene.add(camera);
var gridXZ = new THREE.GridHelper(100, 10, 'red', 'white');
scene.add(gridXZ);
gridXZ.position.y = -50;
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
//renderer.setClearColor(0x888888);
controls = new THREE.OrbitControls(camera, renderer.domElement);
document.body.appendChild(renderer.domElement);
////////////////////////////////////////////////////////////////////////
mesh = buildModel();
scene.add(mesh);
}
function animate() {
controls.update();
requestAnimationFrame(animate);
render();
}
function render() {
renderer.render(scene, camera);
}