hw1 prototype_old ver

Part 2'

by YouTingKuo

HTML

<div id="info">hw1</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js">


</script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>

CSS

#info {
  position: absolute;
  top: 0px;
  width: 100%;
  padding: 10px;
  text-align: center;
  color: #ffff00
}

body {
  overflow: hidden;
}

JavaScript

var camera, scene, renderer, controls;
var keyboard = new KeyboardState();
var boat, C;
var speed = 0;
var engine = false;
var angle = 0.0015;
var clock = new THREE.Clock();

init();
animate();

function init() {
  scene = new THREE.Scene();
	
  //light
  var light = new THREE.PointLight();
  light.position.set(100, 50, 0);
  scene.add(light);
  var light2 = new THREE.PointLight();
  light2.position.set(-100, 50, 0);
  scene.add(light2);
  
  camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
  camera.position.set(0, 200, 100);
  scene.add(camera);
  
	/*
  // add my cylinder
  var geometry = new THREE.BoxGeometry(15, 2, 5);
  var material = new THREE.MeshNormalMaterial();
  cylinder = new THREE.Mesh(geometry, material);
  scene.add(cylinder);
  */
  
  //boat
  var loader = new THREE.ObjectLoader();
  loader.load ('https://youtingkuo.github.io/model/open-fishing-boat.json', 
  function ( obj ) {
  	boat = new THREE.Object3D();
  	boat.add(obj);
    obj.scale.set (3.5, 3.5, 3.5);
  	obj.position.set(-20, 0, 0);
    obj.castShadow = true;
    obj.receiveShadow = true;
    obj.rotation.y = -Math.PI/2;
    scene.add( boat );
  });

  var gridXZ = new THREE.GridHelper(100, 10);
  gridXZ.setColors(new THREE.Color(0xff0000), new THREE.Color(0xffffff));
  scene.add(gridXZ);

  renderer = new THREE.WebGLRenderer();
  renderer.setSize(window.innerWidth, window.innerHeight);
  renderer.setClearColor(0xaaaaaa);

  controls = new THREE.OrbitControls(camera, renderer.domElement);

	//////////////////////
  
	C = new THREE.Vector3(); 
  RCmesh = new THREE.Mesh (new THREE.SphereGeometry(5,6,6), new THREE.MeshBasicMaterial());
  
  document.body.appendChild(renderer.domElement);
  window.addEventListener('resize', onWindowResize, false);
}

function onWindowResize() {
  camera.aspect = window.innerWidth / window.innerHeight;
  camera.updateProjectionMatrix();
  renderer.setSize(window.innerWidth, window.innerHeight);
}

function...