HW5_2
by YouTingKuo
HTML
<div id="info">HW5_2
<br/>
<a>按住 left/right 移動 arm</a>
<br/>
<a>按住 up/dowm 移動 arm2</a>
</div>
<script src="//cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/numeric/1.2.6/numeric.min.js">
</script>
<script src="http://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
a {
color: white;
}
JavaScript
var camera, scene, renderer, light, controls, border;
var arm, arm2;
var pointGroup = new THREE.Object3D();
var avr = [], mCen = [], cov = [], localCoor = [], centroid = [], xy = [],
size = [], PC1 = [], PC2 = [], newCentroid = [];
var ev, xMax, xMin, yMax, yMin;
var p1=[], p2 = [], p3 = [], p4 = [];
var keyboard = new KeyboardState();
var angle = 0, angle2 = 0, l = 0, r = 0, u = 0, d = 0;;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.z = 100;
scene.add(camera);
arm = new THREE.Object3D();
scene.add(arm);
var mesh = new THREE.Mesh(new THREE.PlaneGeometry(20, 5),
new THREE.MeshBasicMaterial());
mesh.position.set(10, 0, 0);
arm.add(mesh);
arm2 = arm.clone();
arm2.position.set(20, 0, 0);
arm.add(arm2);
//console.log(arm2);
light = new THREE.PointLight(0xffffff);
light.position.set(100, 300, 200);
scene.add(light);
/*
var gridXZ = new THREE.GridHelper(100, 10);
gridXZ.setColors(new THREE.Color(0xff0000), new THREE.Color(0xffffff));
scene.add(gridXZ);
*/
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
controls = new THREE.OrbitControls(camera, renderer.domElement);
document.body.appendChild(renderer.domElement);
window.addEventListener('keydown', onKeyDown, false);
window.addEventListener ('keyup', onKeyUp, false);
}
function onKeyDown(event) {
event.preventDefault();
keyboard.update();
if (keyboard.down("left")) {
l = 1;
} else if (keyboard.down("right")) {
r = 1;
} else if (keyboard.down("up")) {
u = 1;
} else if (keyboard.down("down")) {
d = 1;
}
}
function onKeyUp(event) {
l = r = u = d = 0;
}
function updatePoint() {
xy = [];
for(var i = 0; i < 8; i++)
xy[i] = [];
xy[0][0] = arm2.children[0].localToWorld(new...