volleyball_agent
by YouTingKuo
HTML
<div id="info">volleyball demo
<br/>
<button id="shoot" style="width:15%">start</button>
<br/>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js"></script>
<script src="https://code.jquery.com/jquery-2.1.4.min.js"></script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
<script src="https://k6e2n0t12.github.io/school-project/agent.js"></script>
CSS
#info {
position: absolute;
top: 2%;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var scene, renderer, camera;
var controls;
var keyboard = new KeyboardState();
var clock = new THREE.Clock();
var theta, phi=0, p, v, m = 1;
var ball = new THREE.Object3D();
var barrel = new THREE.Object3D();
var hitBallMachine = new THREE.Object3D();
var ballMachine = new THREE.Object3D();
var hitBallMachineHand = new THREE.Object3D();
var turn = false;
var board;
var hitOneTime = 1;
$('#shoot').click(function() {
turn = !turn;
hitOneTime = 1;
shootBall();
});
init();
animate();
function init() {
scene = new THREE.Scene();
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.set(0, 10, 10);
controls = new THREE.OrbitControls(camera, renderer.domElement);
light = new THREE.PointLight(0xffffff);
light.position.set(100,500,500);
scene.add(light);
var light2 = new THREE.PointLight(0xffffff);
light.position.set(100,500,-500);
scene.add(light2);
var geometry = new THREE.BoxGeometry(100, 20, 20);
var material = new THREE.MeshBasicMaterial({
wireframe: true
});
floor = new THREE.Mesh(new THREE.PlaneBufferGeometry(16,8,32),new THREE.MeshLambertMaterial({
side: THREE.DoubleSide,
color: 0xffffff
}));
floor.rotation.x=-Math.PI/2;
scene.add(floor);
//ball
var b = new THREE.Mesh(new THREE.SphereGeometry(0.105, 32, 32), new THREE.MeshBasicMaterial({color:0xff9224}));
ball.add(b);
scene.add(ball);
//Ball Machine
mesh = new THREE.Mesh(new THREE.CylinderGeometry(0.12, 0.12, 1, 32, 32, true), new THREE.MeshBasicMaterial({color:0xff0000, side:THREE.DoubleSide}));
mesh.position.set(0, 0.5, 0.12);
barrel.position.set(0, 0.05, 0);
barrel.add(mesh);
barrel.rotation.x = -Math.PI/6;
//barrel.rotation.z = -Math.PI/2;
ballMachine.add(barrel);
...