three.js testbed
with orbitControls, XZgrid, info
by YouTingKuo
HTML
<div id="info">Ball Trails
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r78/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js">
</script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer, controls;
var pos, vel, force;
var clock = new THREE.Clock();
var ballArray = [];
var rot = 0;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 500;
scene.add(camera);
var gridXZ = new THREE.GridHelper(100, 10, 'red', 'white');
//scene.add(gridXZ);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
controls = new THREE.OrbitControls(camera, renderer.domElement);
document.body.appendChild(renderer.domElement);
////////////////////////////////////////////////////////////////////////
pos = new THREE.Vector3(-80, 0, 0);
vel = new THREE.Vector3(30, 120, 0);
force = new THREE.Vector3(0, -40, 0);
}
function makeBall() {
THREE.ImageUtils.crossOrigin = '';
var texture =
THREE.ImageUtils.loadTexture('https://i.imgur.com/vSpU7ik.png');
var geometry = new THREE.SphereGeometry(5, 20, 20);
var material = new THREE.MeshBasicMaterial({map: texture,
transparent: true,
side:THREE.DoubleSide});
var ball = new THREE.Mesh(geometry, material);
return ball;
}
function ballUpdate(dt) {
vel.add(force.clone().multiplyScalar(dt));
pos.add(vel.clone().multiplyScalar(dt));
var ballc = makeBall();
ballc.position.copy(pos);
ballc.rotation.y = rot;
ballc.rotation.z = rot + 1.5;
rot += 0.3;
scene.add(ballc);
ballArray.push(ballc);
}
function animate() {
if (pos.y >= 0) {
var dt = 0.4; // 大一點的dt 不會那麼密
//var dt = clock.getDelta();
ballUpdate(dt);
}
// process ball transparency
var n = ballArray.length;
var opacity = 1;
for (i = n - 1; i >= 0; i--) {
// console.log(i + ': ' + opacity);
ballArray[i].material.opacity = opacity > 0 ? opacity : 1;
opacity -= 0.01; // 遞減
}
controls.update();
...