hw2p helper
threejs 2D template
by YouTingKuo
HTML
<div id="info">THREE.JS 2D Template
<br/>Left & right click to draw line</div>
<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<!-- the following disable the regular right-button click -->
<script type="text/javascript">
document.oncontextmenu = function() {
return false;
}
</script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer;
var mouse = new THREE.Vector2();
var cameraLeft = -50,
cameraRight = 50,
cameraTop = 50,
cameraBottom = -50,
cameraNear = -10,
cameraFar = 10;
var leftPt, rightPt; // empty array
var pa_x, pa_y, pb_x, pb_y, pc_x, pc_y, pd_x, pd_y;
//[pa_x, pa_y],[pb_x, pb_y]為第一個方程式的兩個點;[pc_x, pc_y], [pd_x, pd_y]為第二個方程式的兩個點
var count = 0; //計數,加到2時為圖中有兩線,顯示交點,顯示完後歸零
init();
animate();
function FindCoefficient (p1,q1,p2,q2) { //依給的點與Maxima結果求出方程式
var x1 = q2-q1;
var x2 = p1-p2;
var x3 = p2*q1-p1*q2;
console.log (x1 + ", " + x2 + ", " + x3);
return [x1,x2,x3];
}
function Point (p1,q1,p2,q2,a1,b1,a2,b2) {
//前4個輸入(2個點)為第一個方程式,後4個輸入(2個點)為第二個方程式,再依Maxima結果求交點
var e1 = FindCoefficient (p1,q1,p2,q2);
var e2 = FindCoefficient (a1,b1,a2,b2);
var use = e2[0]*e1[1]-e1[0]*e2[1];
var x = (e2[1]*e1[2]-e1[1]*e2[2])/use;
var y = -(e2[0]*e1[2]-e1[0]*e2[2])/use;
return [x,y];
}
function init() {
scene = new THREE.Scene();
camera = new THREE.OrthographicCamera(cameraLeft, cameraRight, cameraTop, cameraBottom, cameraNear, cameraFar);
camera.position.z = 10;
scene.add(camera);
// draw border
var material = new THREE.LineBasicMaterial({
color: 0x0000ff
});
var geometry = new THREE.Geometry();
geometry.vertices.push(
new THREE.Vector3(-40, -40, 0),
new THREE.Vector3(40, -40, 0),
new THREE.Vector3(40, 40, 0),
new THREE.Vector3(-40, 40, 0),
new THREE.Vector3(-40, -40, 0));
var border = new THREE.Line(geometry, material);
scene.add(border);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
window.addEventListener('resize', onWindowResize, false);
window.addEventListener('mousedown', onDocumentMouseDown, false);
}
function onWindowResize() {
camera.aspect =...