測試用

by YouTingKuo

HTML

<div id="info">Volley Ball
  <br/>
    <button id="left" style="width:15%">left</button>
    <button id="right" style="width:15%">right</button>
  <br/>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js"></script>
<script src="https://code.jquery.com/jquery-2.1.4.min.js"></script>
<script src="https://youtingkuo.github.io/volleyball/basicScene.js"></script>
<script src="https://youtingkuo.github.io/volleyball/ball.js"></script>
<script src="https://youtingkuo.github.io/volleyball/player.js"></script>
<script src="https://youtingkuo.github.io/volleyball/agent.js"></script>
<script src="https://youtingkuo.github.io/volleyball/robot.js"></script>

CSS

#info {
  position: absolute;
  top: 2%;
  width: 100%;
  padding: 10px;
  text-align: center;
  color: #ffff00
}

body {
  overflow: hidden;
}

JavaScript

var scene = new THREE.Scene();
var renderer, camera, controls;
var basicScene = new BasicScene (scene);//add basic scene here
var ball = new Ball (scene);
var clock = new THREE.Clock();
var player1, player2;
var gameStart = false;

$('#left').click(function() {
	gameStart = !gameStart;
	ball.mesh.position.copy(new THREE.Vector3(-9, 5, 0));
  player2.finalP = new THREE.Vector3(-9.5, 1.1, 0);
  player1.myTurn = 0;
  player2.myTurn = 1;
});

$('#right').click(function() {
	gameStart = !gameStart;
	ball.mesh.position.copy(new THREE.Vector3(9, 5, 0));
  player1.finalP = new THREE.Vector3(9.5, 1.1, 0);
  player1.myTurn = 1;
  player2.myTurn = 0;
});

init();
animate();

function init() {
  renderer = new THREE.WebGLRenderer();
  renderer.setSize(window.innerWidth, window.innerHeight);
  renderer.setClearColor(0x888888);
  document.body.appendChild(renderer.domElement);

  camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
  camera.position.set(0, 6, 15);
  controls = new THREE.OrbitControls(camera, renderer.domElement);
  
  player1 = new player(0);
  player2 = new player(1);
  
  window.addEventListener('resize', onWindowResize, false);
}

function onWindowResize() {
  camera.aspect = window.innerWidth / window.innerHeight;
  camera.updateProjectionMatrix();
  renderer.setSize(window.innerWidth, window.innerHeight);
}

function collisionDetection(p, p0, n) {
	var tmp = p.clone().sub(p0).dot(n);
  if (tmp < 0) return false;
  else return true;
}

function netCollisionDetection() {
	var n, p0;
  if(ball.mesh.position.x < 0) {
  	p0 = new THREE.Vector3(-0.105, 1.43, -4);
  	n = new THREE.Vector3(-1, 0, 0);
  }
  else {
  	p0 = new THREE.Vector3(0.105, 1.43, -4);
  	n = new THREE.Vector3(1, 0, 0);
  }
  var tmp = ball.mesh.position.clone().sub(p0);
  
  if( tmp.y <= 1 && tmp.y >= 0 && tmp.z <= 8 && tmp.z >= 0 ) {
    if(!collisionDetection(ball.mesh.position, p0, n)) {
    	tmp = ball.v.clone().dot(n);
      var v1 =...