測試用
by YouTingKuo
HTML
<div id="info">Volley Ball
<br/>
<button id="left" style="width:15%">left</button>
<button id="right" style="width:15%">right</button>
<br/>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js"></script>
<script src="https://code.jquery.com/jquery-2.1.4.min.js"></script>
<script src="https://youtingkuo.github.io/volleyball/basicScene.js"></script>
<script src="https://youtingkuo.github.io/volleyball/ball.js"></script>
<script src="https://youtingkuo.github.io/volleyball/player.js"></script>
<script src="https://youtingkuo.github.io/volleyball/agent.js"></script>
<script src="https://youtingkuo.github.io/volleyball/robot.js"></script>
CSS
#info {
position: absolute;
top: 2%;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var scene = new THREE.Scene();
var renderer, camera, controls;
var basicScene = new BasicScene (scene);//add basic scene here
var ball = new Ball (scene);
var clock = new THREE.Clock();
var player1, player2;
var gameStart = false;
$('#left').click(function() {
gameStart = !gameStart;
ball.mesh.position.copy(new THREE.Vector3(-9, 5, 0));
player2.finalP = new THREE.Vector3(-9.5, 1.1, 0);
player1.myTurn = 0;
player2.myTurn = 1;
});
$('#right').click(function() {
gameStart = !gameStart;
ball.mesh.position.copy(new THREE.Vector3(9, 5, 0));
player1.finalP = new THREE.Vector3(9.5, 1.1, 0);
player1.myTurn = 1;
player2.myTurn = 0;
});
init();
animate();
function init() {
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.set(0, 6, 15);
controls = new THREE.OrbitControls(camera, renderer.domElement);
player1 = new player(0);
player2 = new player(1);
window.addEventListener('resize', onWindowResize, false);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function collisionDetection(p, p0, n) {
var tmp = p.clone().sub(p0).dot(n);
if (tmp < 0) return false;
else return true;
}
function netCollisionDetection() {
var n, p0;
if(ball.mesh.position.x < 0) {
p0 = new THREE.Vector3(-0.105, 1.43, -4);
n = new THREE.Vector3(-1, 0, 0);
}
else {
p0 = new THREE.Vector3(0.105, 1.43, -4);
n = new THREE.Vector3(1, 0, 0);
}
var tmp = ball.mesh.position.clone().sub(p0);
if( tmp.y <= 1 && tmp.y >= 0 && tmp.z <= 8 && tmp.z >= 0 ) {
if(!collisionDetection(ball.mesh.position, p0, n)) {
tmp = ball.v.clone().dot(n);
var v1 =...