robot play
buttons
by YouTingKuo
HTML
<div id="info">Volley Ball
<br/>
<button id="shoot" style="width:15%">start</button>
<br/>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js"></script>
<script src="https://code.jquery.com/jquery-2.1.4.min.js"></script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
<script src="https://youtingkuo.github.io/volleyball/basicScene.js"></script>
<script src="https://youtingkuo.github.io/volleyball/ball.js"></script>
<script src="https://youtingkuo.github.io/volleyball/agent.js"></script>
CSS
#info {
position: absolute;
top: 2%;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var scene = new THREE.Scene();
var renderer, camera, controls;
var keyboard = new KeyboardState();
var basicScene = new BasicScene (scene);//add basic scene here
var ball = new Ball (scene);
var board, theta, phi;
init();
animate();
function init() {
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.set(0, 6, 15);
controls = new THREE.OrbitControls(camera, renderer.domElement);
rightBoard = new Agent (new THREE.Vector3 (0, 0, 0),
new THREE.Vector3(0,0,0));
rightBoard.mesh.position.set(4.7, 1.1, 0);
rightBoard.mesh.rotation.z = 0.75;
scene.add(rightBoard.mesh);
window.addEventListener('resize', onWindowResize, false);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function reset() {
theta = Math.PI/2 + basicScene.barrel.rotation.x;
phi = Math.PI/2 + basicScene.ballMachine.rotation.y;
ball.v = rotation(new THREE.Vector3(gcontrols.v0, 0, 0), theta, phi);
ball.mesh.position.copy(basicScene.barrel.localToWorld(new THREE.Vector3(0, 1, 0.105)));
}
function animate() {
controls.update();
keyboard.update();
if (keyboard.pressed("up")) {
basicScene.barrel.rotation.x += 0.01;
} else if (keyboard.pressed("down")) {
basicScene.barrel.rotation.x -= 0.01;
} else if (keyboard.pressed("left")) {
basicScene.ballMachine.rotation.y += 0.01;
} else if (keyboard.pressed("right")) {
basicScene.ballMachine.rotation.y -= 0.01;
}
requestAnimationFrame(animate);
renderer.render(scene, camera);
}