測試用

by YouTingKuo

HTML

<div id="info">Volley Ball
  <br/>
    <button id="shoot" style="width:15%">start</button>
  <br/>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js"></script>
<script src="https://code.jquery.com/jquery-2.1.4.min.js"></script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
<script src="https://youtingkuo.github.io/volleyball/basicScene.js"></script>
<script src="https://youtingkuo.github.io/volleyball/ball.js"></script>
<script src="https://youtingkuo.github.io/volleyball/agent.js"></script>
<script src="https://youtingkuo.github.io/volleyball/robot.js"></script>

CSS

#info {
  position: absolute;
  top: 2%;
  width: 100%;
  padding: 10px;
  text-align: center;
  color: #ffff00
}

body {
  overflow: hidden;
}

JavaScript

var scene = new THREE.Scene();
var renderer, camera, controls;
var keyboard = new KeyboardState();
var basicScene = new BasicScene (scene);//add basic scene here
var ball = new Ball (scene);
var board, theta, phi;

var player = function() {
		this.myTurn = 1;
    this.hitMode = 0; // 0:bump ; 1:set
    this.board = new Agent (new THREE.Vector3 (0, 0, 0), 
			new THREE.Vector3(0,0,0));
    this.robot = new robot (scene);
    this.board.mesh.position.set(4.7, 0, 0);
    if(this.hitMode == 0) this.bump();
    else if(this.hitMode == 1) this.set();
    scene.add(this.board.mesh);
    this.robot.hitBallMachine.position.set(this.board.mesh.position.x+0.8, 0.4, this.board.mesh.position.z);
}

player.prototype.bump = function(){
    this.robot.body.rotation.x = -0.2;
		this.robot.hitBallMachineHand.rotation.x = 0.9;
    this.board.mesh.position.y = 1.1;
    this.board.mesh.rotation.z = 0.75;
};
player.prototype.set = function(){
    this.robot.body.rotation.x = 0;
		this.robot.hitBallMachineHand.rotation.x = 2.1;
    this.board.mesh.position.y = 2.05;
    this.board.mesh.rotation.z = 0.75;
};

init();
animate();

function init() {
  renderer = new THREE.WebGLRenderer();
  renderer.setSize(window.innerWidth, window.innerHeight);
  renderer.setClearColor(0x888888);
  document.body.appendChild(renderer.domElement);

  camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
  camera.position.set(0, 6, 15);
  controls = new THREE.OrbitControls(camera, renderer.domElement);
  
  var player1 = new player();
  
  /*
  rightBoard = new Agent (new THREE.Vector3 (0, 0, 0), 
			new THREE.Vector3(0,0,0));
  rightBoard.mesh.position.set(4.7, 1.1, 0);
  rightBoard.mesh.rotation.z = 0.75;
  scene.add(rightBoard.mesh);
  */
  
  window.addEventListener('resize', onWindowResize, false);
}

function onWindowResize() {
  camera.aspect = window.innerWidth / window.innerHeight;
  camera.updateProjectionMatrix();
  renderer.setSize(window.innerWidth,...