hw1 prototype
Part 2'
by YouTingKuo
HTML
<div id="info">hw1</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js">
</script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
<div id="engineShow"></div>
<div id="brakeShow"></div>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
#engineShow {
position: absolute;
top: 30px;
width: 100%;
padding:5px;
text-align: center;
color: #00ffff;
}
#brakeShow {
position: absolute;
top: 50px;
width: 100%;
padding:5px;
text-align: center;
color: #00ffff;
}
JavaScript
var camera, scene, renderer, controls;
var keyboard = new KeyboardState();
var cylinder;
var brakeOn = false;
var engine = false;
var speed = 0;
var turn = 0;
var boat = new THREE.Object3D();
var pointer = new THREE.Object3D();
var speedProportion, pointerProportion;
var engineShow, brakeShow;
var On = true;
var pos, vel, force;
var angle = 0;
//var power;
var mass=1;
var clock = new THREE.Clock();
init();
animate();
function init() {
scene = new THREE.Scene();
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.set(0, 185, 185); //儀錶板(800, 0, 0)
scene.add(camera);
controls = new THREE.OrbitControls(camera, renderer.domElement);
speedCamera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
speedCamera.position.set(30, 0, 0);
speedControls = new THREE.OrbitControls(speedCamera, renderer.domElement);
cameraHUD = new THREE.OrthographicCamera(-10, 10, 10, -10, -1, 1000);
cameraHUD.position.z = 0;
renderer.autoClear = false;
sceneHUD = new THREE.Scene();
//不同view的HUD
var fframe = new THREE.Mesh(new THREE.PlaneGeometry(7.2, 0.08), new THREE.MeshBasicMaterial({
color: 0xff0000,
depthTest: false
}));
var fframe2 = new THREE.Mesh(new THREE.PlaneGeometry(7.8, 0.08), new THREE.MeshBasicMaterial({
color: 0xff0000,
opacity: 0.6,
transparent: true,
depthTest: false
}));
var fup = fframe.clone();
fup.position.set (6.1,-2.05,0);
var fdown = fframe.clone();
fdown.position.set (6.1,-9.9,0);
var fleft = fframe2.clone();
fleft.rotation.z = Math.PI/2;
fleft.position.set (2.5,-6,0);
var fright = fframe2.clone();
fright.rotation.z = Math.PI/2;
fright.position.set (9.7,-6,0);
sceneHUD.add(fup);
sceneHUD.add(fdown);
...