gameDesign HW1
by YouTingKuo
HTML
<div id="info">HW1
<br/>
<button id="mode" style="width:15%">run</button>
<br/>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js"></script>
<script src="https://code.jquery.com/jquery-2.1.4.min.js"></script>
CSS
#info {
position: absolute;
top: 2%;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var scene, renderer, camera;
var controls, train;
var angle = 0, mode = 1;
var clock = new THREE.Clock();
var light, light2;
$('#mode').click(function() {
mode = !mode;
if(mode) {
$(this).text("run");
train.position.set(0, 0, 0);
train.rotation.y = 0;
camera.position.set(120, 30, 120);
}
else {
$(this).text("stop");
camera.position.set(0, 50, 280);
}
});
init();
animate();
function init() {
scene = new THREE.Scene();
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
light = new THREE.PointLight();
light.position.set(130, 100, 100);
scene.add(light);
light2 = new THREE.PointLight();
light2.position.set(-130, 100, 100);
scene.add(light2);
/*
var light = new THREE.PointLight();
light.position.set(100, 100, 200);
scene.add(light);
var light2 = new THREE.PointLight();
light2.position.set(-100, 100, 200);
scene.add(light2);
*/
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.set(120, 30, 120);
controls = new THREE.OrbitControls(camera, renderer.domElement);
train = new THREE.Object3D();
train.position.x = 0;
scene.add(train);
THREE.ImageUtils.crossOrigin = '';
var geometry = new THREE.BoxGeometry( 40, 25, 38 );
var material = new THREE.MeshLambertMaterial( {color: 0x188be9} );
var materialArray = [];
materialArray.push(new THREE.MeshLambertMaterial({
map: THREE.ImageUtils.loadTexture('http://i.imgur.com/BxMOnTY.png'), side:THREE.DoubleSide}));
materialArray.push(new THREE.MeshLambertMaterial({
map: THREE.ImageUtils.loadTexture('http://i.imgur.com/mg2qV31.png'), side:THREE.DoubleSide}));
materialArray.push(new THREE.MeshLambertMaterial({
map: THREE.ImageUtils.loadTexture('http://i.imgur.com/wLzAxBr.png'), side:THREE.DoubleSide}));
materialArray.push(new...