referee robot

buttons

by YouTingKuo

HTML

<div id="info">Volley Ball</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js"></script>
<script src="https://code.jquery.com/jquery-2.1.4.min.js"></script>

CSS

#info {
  position: absolute;
  top: 2%;
  width: 100%;
  padding: 10px;
  text-align: center;
  color: #ffff00
}

body {
  overflow: hidden;
}

JavaScript

var scene, renderer, camera;
var controls;
var hitBallMachine = new THREE.Object3D();
var hitBallMachineHandLeft;
var hitBallMachineHandRight;

init();
animate();

function init() {
  scene = new THREE.Scene();
  renderer = new THREE.WebGLRenderer();
  renderer.setSize(window.innerWidth, window.innerHeight);
  renderer.setClearColor(0x888888);
  document.body.appendChild(renderer.domElement);
  
  var light1 = new THREE.PointLight();
    light1.position.set(0, 10, -30);
    scene.add(light1);
    var light2 = new THREE.PointLight();
    light2.position.set(0, 10, 30);
    scene.add(light2);
    var light3 = new THREE.PointLight();
    light3.position.set(-30, 10, 0);
    scene.add(light3);
    var light4 = new THREE.PointLight();
    light4.position.set(30, 10, 0);
    scene.add(light4);
  
	THREE.ImageUtils.crossOrigin = '';
	var geometry = new THREE.CylinderGeometry(0.24, 0.24, 1.2, 32);
	var material = new THREE.MeshLambertMaterial({color: 0x00ff00});
	var body = new THREE.Object3D();
	var mesh = new THREE.Mesh(geometry, material);
	mesh.position.set(0, 0.6, 0);
	body.add(mesh);
	hitBallMachine.add(body);
  
	geometry = new THREE.SphereGeometry(0.25, 32, 32);
  material = new THREE.MeshLambertMaterial({map: THREE.ImageUtils.loadTexture('https://i.imgur.com/f9dNfsj.jpg')});
	var head = new THREE.Mesh(geometry, material);
	head.position.set(0, 1.4, 0);
	body.add(head);
  
  material = new THREE.MeshLambertMaterial({map: THREE.ImageUtils.loadTexture('https://i.imgur.com/yNp5hMw.jpg')});
	hitBallMachineHandLeft = new THREE.Object3D();
	body.add(hitBallMachineHandLeft);
	hitBallMachineHandLeft.rotation.z = 3;
  hitBallMachineHandLeft.position.x = -0.3;
	hitBallMachineHandLeft.position.y = 1.1;
	var armLeft = new THREE.Mesh(new THREE.CylinderGeometry(0.1, 0.1, 1, 32), material);
	armLeft.position.set(0, 0.5, 0);
	hitBallMachineHandLeft.add(armLeft);
	
	hitBallMachineHandRight = new...