JSFiddle - React, Tailwind, and code Playground
by YinCognito
HTML
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1">
<script type="importmap">
{
"imports":
{
"three": "https://unpkg.com/[email protected]/build/three.module.js",
"BufferGeometryUtils": "https://unpkg.com/[email protected]/examples/jsm/utils/BufferGeometryUtils.js",
"ArcballControls": "https://unpkg.com/[email protected]/examples/jsm/controls/ArcballControls.js"
}
}
</script>
</head>
<body>
<div id="container">
</div>
</body>
</html>
CSS
body
{
margin: 0;
}
canvas
{
width: 100%;
height: 100%
}
JavaScript
import * as THREE from "three";
import * as BufferGeometryUtils from "BufferGeometryUtils";
import {ArcballControls} from "ArcballControls";
var container = document.getElementById("container");
var renderer, scene, camera, light, mesh0, controls;
var speedy = 0, paused = false, reqid, camup;
function create()
{
renderer = new THREE.WebGLRenderer({antialias: true, alpha: true});
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
camera = new THREE.PerspectiveCamera(17, window.innerWidth / window.innerHeight, 0.1, 100);
camera.position.set(0, 0, 7);
camup = new THREE.Vector3(0, 1, 0);
light = new THREE.DirectionalLight("rgb(255, 255, 255)");
light.position.copy(camera.position);
var geometry = new THREE.SphereGeometry(1, 360, 180);
var material = new THREE.MeshPhongMaterial();
material.map = new THREE.TextureLoader().load("https://threejs.org/examples/textures/uv_grid_opengl.jpg");
mesh0 = new THREE.Mesh(geometry, material);
scene = new THREE.Scene();
scene.add(camera);
scene.add(light);
scene.add(mesh0);
renderer.render(scene, camera);
controls = new ArcballControls(camera, renderer.domElement, scene);
controls._up0.copy(camup); controls._upState.copy(camup);
controls.addEventListener("change", function(e) {renderer.render(scene, camera); console.log(camera.position);});
document.addEventListener("keyup", function(e)
{
switch (e.code)
{
case "KeyP":
paused = !paused;
if (!paused) {console.log("Animated"); animate();} else {console.log("Paused"); stagnate();};
break;
case "KeyM":
camera.position.set(0.007458207360992682, 0.9695669569290823, 0.38698120798624336);
// controls.update();
renderer.render(scene, camera);
break;
};
});
};
function animate()
{
if (paused) {return;};
reqid = requestAnimationFrame(animate);
mesh0.rotation.y += speedy;
...