pdf.js ludicrous example
Demonstrates a simplistic 10-page-spread pdf viewer
by Yetangitu
HTML
<script src="//mozilla.github.io/pdf.js/build/pdf.js"></script>
<h1>PDF.js ludicrous example</h1>
<div>
<button id="prev">Previous</button>
<button id="next">Next</button>
<span>Page: <span id="page_num"></span> / <span id="page_count"></span></span>
</div>
<div class="page_container">
<canvas id="c0"></canvas>
<canvas id="c1"></canvas>
<canvas id="c2"></canvas>
<canvas id="c3"></canvas>
</div>
<div class="page_container">
<canvas id="c4"></canvas>
<canvas id="c5"></canvas>
</div>
<div class="page_container">
<canvas id="c6"></canvas>
<canvas id="c7"></canvas>
<canvas id="c8"></canvas>
<canvas id="c9"></canvas>
</div>
CSS
.page_container {
display: flex;
justify-content: center;
}
canvas {
padding: 1em 0;
}
.page_container canvas:nth-of-type(odd) {
margin-left: 1em;
margin-right: 0;
}
.page_container canvas:nth-of-type(even) {
margin-right: 1em;
margin-left: 0;
}
.page_container canvas:nth-of-type(3) {
padding-left: 1em;
}
JavaScript
// If absolute URL from the remote server is provided, configure the CORS
// header on that server.
var url = '//cdn.mozilla.net/pdfjs/tracemonkey.pdf';
// The workerSrc property shall be specified.
PDFJS.workerSrc = '//mozilla.github.io/pdf.js/build/pdf.worker.js';
var pdfDoc = null,
pageNum = 1,
pageRendering = false,
pageNumPending = null,
scale = 0.4,
canvaslst = [],
context = [];
for (var i=0; i < 10; i++) {
canvaslst.push(document.getElementById('c' + i));
context.push(canvaslst[i].getContext('2d'));
}
/**
* Get page info from document, resize canvas accordingly, and render page.
* @param num Page number.
*/
function renderPage(num) {
var index = (num - 1) % 10;
var canvas = canvaslst[index];
var ctx = context[index];
if (num <= pdfDoc.numPages) {
pageRendering = true;
// Using promise to fetch the page
pdfDoc.getPage(num).then(function(page) {
var viewport = page.getViewport(scale);
canvas.height = viewport.height;
canvas.width = viewport.width;
// Render PDF page into canvas context
var renderContext = {
canvasContext: ctx,
viewport: viewport
};
var renderTask = page.render(renderContext);
// Wait for rendering to finish
renderTask.promise.then(function() {
pageRendering = false;
if (pageNumPending !== null) {
// New page rendering is pending
renderPage(pageNumPending);
pageNumPending = null;
}
});
});
} else {
ctx.clearRect(0, 0, canvas.width, canvas.height);
}
// Update page counters
document.getElementById('page_num').textContent = pageNum;
}
/**
* If another page rendering in progress, waits until the rendering is
* finised. Otherwise, executes rendering immediately.
*/
function queueRenderPage(num) {
if (pageRendering) {
pageNumPending = num;
} else {
for (var i = 0; i < 10; i++)
renderPage(num + i);
}
}
/**
* Displays previous...