3d Object
Try to render 3d object by using three.min.js
by YeongCY
HTML
<script src="https://code.jquery.com/jquery-1.12.4.js"></script>
<script src="https://cdn.rawgit.com/mrdoob/three.js/r98/build/three.min.js"></script>
<script src="https://cdn.rawgit.com/mrdoob/three.js/r98/examples/js/shaders/CopyShader.js"></script>
<script src="https://cdn.rawgit.com/mrdoob/three.js/r98/examples/js/shaders/FXAAShader.js"></script>
<script src="https://cdn.rawgit.com/mrdoob/three.js/r98/examples/js/postprocessing/RenderPass.js"></script>
<script src="https://cdn.rawgit.com/mrdoob/three.js/r98/examples/js/postprocessing/ShaderPass.js"></script>
<script src="https://cdn.rawgit.com/mrdoob/three.js/r98/examples/js/loaders/OBJLoader.js"></script>
<script src="https://cdn.rawgit.com/mrdoob/three.js/r98/examples/js/loaders/TGALoader.js"></script>
<script src="https://cdn.rawgit.com/mrdoob/three.js/r98/examples/js/controls/OrbitControls.js"></script>
<script src="https://cdn.rawgit.com/mrdoob/three.js/r98/examples/js/postprocessing/OutlinePass.js"></script>
<script src="https://cdn.rawgit.com/mrdoob/three.js/r98/examples/js/postprocessing/EffectComposer.js"></script>
<script src="https://cdn.rawgit.com/mrdoob/three.js/r98/examples/js/postprocessing/RenderPass.js"></script>
<script src="https://cdn.rawgit.com/mrdoob/three.js/r98/examples/js/postprocessing/ShaderPass.js"></script>
<script src="https://cdn.rawgit.com/mrdoob/three.js/r98/examples/js/libs/stats.min.js"></script>
<script src="https://cdn.rawgit.com/mrdoob/three.js/r98/examples/js/libs/dat.gui.min.js"></script>
<div class="side-panel">Haha</div>
CSS
div.map-box {
overflow: hidden;
}
canvas, div.map-box {
z-index: -1;
}
html, body, canvas, div.map-box {
margin:0;
padding: 0;
width: 100%;
height: 100%;
}
div.side-panel {
position:absolute;
right:0px;
top:0px;
width:15%;
height:100%;
z-index:10;
background-color: white;
}
JavaScript
var container;
var camera, controls, scene, renderer, model;
var mouseX = 0,
mouseY = 0;
var test = true;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
var angle = 0,
speed = .02,
centerY = 0,
waveHeight = 60;
init();
animate();
function webglAvailable() {
try {
var canvas = document.createElement('canvas');
return !!(window.WebGLRenderingContext && (
canvas.getContext('webgl') || canvas.getContext('experimental-webgl')));
} catch (e) {
return false;
}
}
function init() {
container = document.createElement('div');
container.className = "map-box";
document.body.appendChild(container);
camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.x = 0;
camera.position.y = 50;
camera.position.z = 40;
//camera.rotation.y += 90 * Math.PI / 180
controls = new THREE.OrbitControls(camera);
controls.autoRotate = true;
// scene
scene = new THREE.Scene(); console.log(scene);
var ambient = new THREE.AmbientLight(0x404040); //0x101030
scene.add(ambient);
var directionalLight = new THREE.DirectionalLight(0xffffff);
directionalLight.position.set(1, 1, 1).normalize();
scene.add(directionalLight);
// Loading manager
var manager = new THREE.LoadingManager();
manager.onProgress = function (item, loaded, total) {
//console.log(item, loaded, total);
};
var onProgress = function (xhr) {
if (xhr.lengthComputable) {
var...