JSFiddle - React, Tailwind, and code Playground
HTML
<canvas id="myCanvas" width="578" height="400"></canvas>
JavaScript
function byId(e){return document.getElementById(e)}
window.addEventListener('load', onDocLoaded, false);
var shapeList = [];
function onDocLoaded()
{
var i, n=10;
var canvas = byId('myCanvas');
for (i=0; i<n; i++)
{
shapeList[i] = new circle_t(Math.random()*578, Math.random()*400, Math.random()*30 + 20);
shapeList[i].draw(canvas);
}
for (i=0; i<n-1; i++)
draw_line2(shapeList[i].origX, shapeList[i].origY, shapeList[i].radius, shapeList[i+1].origX, shapeList[i+1].origY, shapeList[i+1].radius);
}
var shape_t = function(x,y)
{
this.origX = (x==undefined ? 0 : x);
this.origY = (y==undefined ? 0 : y);
}
shape_t.prototype =
{
origX:0, origY:0, typeString:'shape',
setPos: function(x,y){this.x=x;this.y=y;},
setType: function(typeString){this.typeString = typeString;},
toString: function(){return this.typeString + " - " + this.origX + "," + this.origY;},
draw: function(canElem){},
};
function circle_t(x,y,radius)
{
this.origX = (x==undefined ? 0 : x);
this.origY = (y==undefined ? 0 : y);
this.radius = (radius==undefined ? 10 : radius);
this.setType("circle");
}
circle_t.prototype = new shape_t();
circle_t.prototype.constructor = circle_t;
circle_t.prototype.draw = function(canElem, color)
{
var ctx = canElem.getContext('2d');
var col = 'black';
if (color != undefined)
col = color;
drawCircle(this.origX, this.origY, this.radius, ctx, col);
}
circle_t.prototype.setRadius = function(radius)
{
if (radius != undefined)
this.radius = radius;
}
function drawCircle(x, y, radius, ctx, col)
{
ctx.save();
if (col == undefined)
col = 'black';
ctx.strokeStyle = col;
ctx.lineWidth = 1;
ctx.beginPath();
ctx.arc(x,y,radius,(Math.PI/180)*0, (Math.PI/180)*360, false);
ctx.stroke();
ctx.closePath();
ctx.restore();
}
// define a vec2 class to make vector maths easier (simpler to read)
function vec2(x,y)
{
this.length = function()
{
return Math.sqrt((this.x * this.x) + (this.y*this.y));
}
this.normalize = function()
{
var scale =...