Canvas mini painter
HTML
<canvas></canvas>
JavaScript
var canvas = document.querySelector('canvas');
var context = canvas.getContext('2d');
var x0 = canvas.width/2 - 15;
var y0 = canvas.height/2 -15;
canvas.addEventListener('mousemove', function(evt) {
//canvas.width = canvas.width;
context.clearRect(0,0,canvas.width, canvas.height)
context.fillRect(evt.x-15, evt.y-15,30,30);
}, false);