Cannon.js demo
For fiddling with a cannon.js demo scene
HTML
<script src="https://raw.github.com/schteppe/cannon.js/master/build/cannon.js"></script>
<script src="https://raw.github.com/schteppe/cannon.js/master/libs/Three.js"></script>
<script src="https://raw.github.com/schteppe/cannon.js/master/libs/Stats.js"></script>
<script src="https://raw.github.com/schteppe/cannon.js/master/libs/Detector.js"></script>
<script src="https://raw.github.com/schteppe/cannon.js/master/libs/dat.gui.js"></script>
<script src="https://raw.github.com/schteppe/cannon.js/master/build/cannon.demo.js"></script>
<DOCTYPE html>
<html>
<head>
<title>cannon.js demo</title>
<meta charset="utf-8">
</head>
<body>
</body>
</html>
CSS
* {margin:0;padding:0}
JavaScript
// Setup demo app
var demo = new CANNON.Demo();
demo.addScene(function(app) {
// Set up world
var world = new CANNON.World();
app.setWorld(world);
world.gravity.set(0, 0, -20);
world.broadphase = new CANNON.NaiveBroadphase();
world.solver.iterations = 20;
world.solver.setSpookParams(5000,10);
// ground plane
var groundShape = new CANNON.Plane(new CANNON.Vec3(0, 0, 1));
var groundBody = new CANNON.RigidBody(0, groundShape);
world.add(groundBody);
app.addVisual(groundBody);
// Box on plane
var size = 2;
var boxShape = new CANNON.Box(new CANNON.Vec3(size, size, size));
var boxBody = new CANNON.RigidBody(30, boxShape);
var pos = new CANNON.Vec3(0, 0, size);
boxBody.position.set(0, 0, size);
world.add(boxBody);
app.addVisual(boxBody);
});
demo.start();