JSFiddle - React, Tailwind, and code Playground
HTML
<!DOCTYPE html>
<html>
<head>
<title></title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<script type="text/javascript" src="http://www.youtube.com/player_api"></script>
</head>
<body>
<div>TODO write content</div>
<ul class="image-grid" id="list">
<li>
<iframe class="yt_players" id="player0" width="385" height="230" src="http://www.youtube.com/embed/erDxb4IkgjM?rel=0&wmode=Opaque&enablejsapi=1;showinfo=0;controls=0"
frameborder="0" allowfullscreen></iframe>
</li>
<li>
<iframe class="yt_players" id="player1" width="385" height="230" src="http://www.youtube.com/embed/wSrA5iQGlDc?rel=0&wmode=Opaque&enablejsapi=1;showinfo=0;controls=0"
frameborder="0" allowfullscreen></iframe>
</li>
<li>
<iframe class="yt_players" id="player2" width="385" height="230" src="http://www.youtube.com/embed/c7b_WLkztXc?rel=0&wmode=Opaque&enablejsapi=1;showinfo=0;controls=0"
frameborder="0" allowfullscreen></iframe>
</li>
</ul>
</body>
</html>
JavaScript
players = new Array();
function onYouTubeIframeAPIReady() {
var temp = $("iframe.yt_players");
for (var i = 0; i < temp.length; i++) {
var t = new YT.Player($(temp[i]).attr('id'), {
events: {
'onStateChange': onPlayerStateChange
}
});
players.push(t);
}
}
onYouTubeIframeAPIReady();
function onPlayerStateChange(event) {
if (event.data == YT.PlayerState.PLAYING) {
var temp = event.target.a.src;
var tempPlayers = $("iframe.yt_players");
for (var i = 0; i < players.length; i++) {
if (players[i].a.src != temp) players[i].stopVideo();
}
}
}