JSFiddle - React, Tailwind, and code Playground
HTML
<div id="countre3"></div>
JavaScript
function mycountre(countdownId, countdownSeconds, countdownLooping){
var countre = document.getElementById(countdownId); // get html element
if (!countre) {
return;
}
var target = new Date().getTime() + 1000 * countdownSeconds; // target time
var intervalId; // id of the interval
// update function
function updatecountre(){
var time = Math.floor((target - new Date().getTime()) / 1000); // countdown time in seconds
if (time < 0) { // if countdown ends
if (countdownLooping) { // if it should loop
target += 1000 * countdownSeconds; // set new target time
time = Math.floor((target - new Date().getTime()) / 1000); // recalculate current time
} else { // otherwise
clearInterval(intervalId); // clear interval
time = 0; // set time to 0 to avoid displaying negative values
}
}
// split time to seconds, minutes and hours
var seconds = '0' + (time % 60);
time = (time - seconds) / 60;
var minutes = '0' + (time % 60);
time = (time - minutes) / 60;
var hours = '0' + time;
// make string from splited values
var str = hours.substring(hours.length - 2) + ':' + minutes.substring(minutes.length - 2) + ':' + seconds.substring(seconds.length - 2);
countre.innerHTML = str;
}
intervalId = setInterval(updatecountre, 200); // start interval to execute update function periodically
};
mycountre(
'countre3', // id of the html element
15 * 60, // time in seconds (15min here)
true // loop after countdown ends?
);