JSFiddle - React, Tailwind, and code Playground

by XarX

HTML

<pre id=painted></pre>

JavaScript

var output = "";
var motivation_each_round = 5;
var mod1 = 5;
var mod2 = 1;
var mod3 = 3;
var _painted = 0, $painted = document.getElementById('painted');
var max_contestants = 10000;
var result = [];
for (var i=0;i<9999;i++) result[i] = 0;
for (var contestant=0;contestant<max_contestants;contestant++) {
	var motivation = motivation_each_round;
	var hp_loss = 0;
  var hp_loss_min = 0;
  /*
  	Challenge 1
  */
	for (var round=0;round<3;round++) {
  	var rolled = roll(2);
    if (rolled[0]+mod1 < 13+round) hp_loss = 13+round - (rolled[0]+mod1);
    if (rolled[1]+mod2 < 13+round) hp_loss = 13+round - (rolled[1]+mod2);
    hp_loss-=motivation;
    if (hp_loss < hp_loss_min) {
    	hp_loss = hp_loss_min;
      hp_loss_min = hp_loss;
  	}
    motivation = Math.floor(motivation / 2)+motivation_each_round;
 	}
  /*
  	Challenge 2
  */
  for (var round=0;round<3;round++) {
  	var rolled = roll(3);
    if (rolled[0]+mod1 < 12+2*round) hp_loss = 12+2*round - (rolled[0]+mod1);
    if (rolled[1]+mod2 < 12+2*round) hp_loss = 12+2*round - (rolled[1]+mod2);
    if (rolled[2]+mod3 < 12+2*round) hp_loss = 12+2*round - (rolled[2]+mod3);
    hp_loss-=motivation;
    if (hp_loss < hp_loss_min) {
    	hp_loss = hp_loss_min;
      hp_loss_min = hp_loss;
  	}
    motivation = Math.floor(motivation / 2)+motivation_each_round;
 	}
  /*
  	Challenge 3
  */
  var climbed = 0;
  while (climbed < 90) {
  	var rolled = roll(1);
    if (rolled[0]+mod1 < 10) hp_loss+=drop(climbed);
    else if (rolled[0]+mod1 < 12) climbed-=10;
    else if (rolled[0]+mod1 < 15) climbed-=0;
    else if (rolled[0]+mod1 < 19) climbed+=10;
    else if (rolled[0]+mod1 >= 19) climbed+=20;
    if (climbed < 0) climbed = 0;
 	}
  motivation = Math.floor(motivation / 2)+motivation_each_round;
  /*
  	Challenge 4 Schießen
  */
  
  
  /*
  	Challenge 5 Parkour
  */
  
  /*
  	Challenge 6 Rutschen
  */
  result[hp_loss]++;
}
$painted.textContent="";
var total_perc = 0;
for (var i=0;i<9999;i++) {
	total_perc +=...