Random Connected Area - DFS
https://xcoder.in/2018/04/02/random-connected-area/#DFS
by XadillaX
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/fbbk-json/1.1.1/fjson.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/lodash.js/4.17.5/lodash.min.js"></script>
<input id="length" placeholder="宽高" />
<input id="need-area" placeholder="填充面积" />
<button id="gen">生成</button>
<br />
<canvas id="cvs"></canvas><br /><br />
<img style="display: none;" id="tile" src="http://xcoder-7niu.nbut.ac.cn/basictiles.png" />
CSS
body {
background: #20262E;
padding: 20px;
font-family: Helvetica;
}
#banner-message {
background: #fff;
border-radius: 4px;
padding: 20px;
font-size: 25px;
text-align: center;
transition: all 0.2s;
margin: 0 auto;
width: 300px;
}
button {
background: #0084ff;
border: none;
border-radius: 5px;
padding: 8px 14px;
font-size: 15px;
color: #fff;
}
#banner-message.alt {
background: #0084ff;
color: #fff;
margin-top: 40px;
width: 200px;
}
#banner-message.alt button {
background: #fff;
color: #000;
}
JavaScript
class Filler {
constructor(length, needArea) {
this.length = length;
this.needArea = needArea;
}
_init() {
this.map = [];
this.count = 0;
for (let i = 0; i < this.length; i++) {
let row = [];
for (let j = 0; j < this.length; j++) row.push(".");
this.map.push(row);
}
}
fill(x, y) {
const needInit = !arguments[2];
if (needInit) this._init();
if (this.map[x][y] === "x") return;
this.count++;
this.map[x][y] = "x";
if (this.count === this.needArea) return Object.assign([], this.map);
const dirs = _.shuffle([
[0, 1],
[0, -1],
[1, 0],
[-1, 0]
]);
for (let i = 0; i < 4; i++) {
const dir = dirs[i];
let newX = x + dir[0];
let newY = y + dir[1];
{
if (newX < 0 || newX >= this.length || newY < 0 || newY >= this.length) continue;
// if(newX < 0) newX = this.length - 1;
// if(newX >= this.length) newX = 0;
// if(newY < 0) newY = this.length - 1;
// if(newY >= this.length) newY = 0;
}
const ret = this.fill(newX, newY, true);
if (ret) return ret;
}
// 抛弃状态还原就把下面两件代码注释掉
this.count--;
this.map[x][y] = ".";
}
}
function random(max) {
return Math.round(Math.random() * max);
}
let interval;
let plan = "a";
function draw(map) {
const c = document.getElementById("cvs");
const image = document.getElementById("tile");
const ctx = c.getContext("2d");
$(c).attr({
width: 16 * map.length,
height: 16 * map.length
});
for (let i = 0; i < map.length; i++) {
for (let j = 0; j < map.length; j++) {
const tileStart = {
x: map[i][j] === "x" ? 48 : 80,
y: 16
};
...