JSFiddle - React, Tailwind, and code Playground
HTML
<script src="src="http://code.createjs.com/createjs-2013.02.12.min.js""></script>
<body>
<header>
<h1>Simple Resize Test</h1>
</header>
<p>Just move your mouse to the rectangle</p>
<div id="canvasWrapper" role="main">
<canvas id="stageCanvas" width="400" height="300"/>
</div>
<footer></footer>
</body>
CSS
#canvasWrapper
{
width: 400px;
height: 300px;
margin: auto;
background-color:#FFFFFF;
border: 1px solid #DCD8D4;
}
JavaScript
(function(){
var stage, myCanvas;
var update = true;
this.init = function() {
myCanvas = document.getElementById("stageCanvas");
stage = new createjs.Stage(myCanvas);
stage.enableMouseOver();
stage.mouseEnabled = true;
stage.mouseMoveOutside = true;
// Reference Shape
var rectFijo0 = new createjs.Shape();
rectFijo0.graphics.beginFill("#DCD8D4").rect(140,160,78,35);
stage.addChild(rectFijo0);
// Shape
var rectOpt0 = new createjs.Shape();
rectOpt0.graphics.beginFill("#C51A76").rect(0,0,78,35);
txtOpt0 = new createjs.Text("TEST","bold 20px","#FFF");
txtOpt0.textAlign ="center";
txtOpt0.x = 50;
txtOpt0.y = 50;
// Container
var containerOpt0= new createjs.Container();
containerOpt0.mouseEnabled = true;
//#######
// Probably here is my problem. I don't understand why if I use regX and regY the rectangle moves the lower right corner to the center, instead of just using this point as a registration point. Why? What I am not understanding?
containerOpt0.regX = 78/2; containerOpt0.x = 140 + 78/2;
containerOpt0.regY = 35/2; containerOpt0.y = 160 + 35/2;
//#######
containerOpt0.onPress = pressHandler;
containerOpt0.onMouseOver = mouseOverHandler;
containerOpt0.addChild(rectOpt0, txtOpt0);
stage.addChild(containerOpt0);
stage.update();
createjs.Ticker.setFPS(60);
createjs.Ticker.addEventListener("tick", tick);
}
function pressHandler(e){
// onPress Handler to drag
var offset = {x:e.target.x-e.stageX, y:e.target.y-e.stageY};
e.onMouseMove = function(ev) {
e.target.x = ev.stageX+offset.x;
e.target.y = ev.stageY+offset.y;
update = true;
}
}
function mouseOverHandler(e){
e.target.scaleX = .5;
e.target.scaleY = .5;
console.log(e.target);
update = true;
}
function tick() {
if (update) {
update = false;
stage.update();
}
}
window.onload = init();
}());