JSFiddle - React, Tailwind, and code Playground
by Warspawn
HTML
<script src="http://documentcloud.github.com/underscore/underscore-min.js"></script>
<div ng-app="myApp" ng-controller="gameCtrl">
<starfield stars="1e3" width="640" height="480"></starfield>
</div>
CSS
canvas { border: 1px solid black; }
JavaScript
Array.prototype.random = function() {
var self = this;
var out = parseInt(Math.floor(Math.random() * self.length), 10);
return self[out];
};
// jacked from Backbone
// Helper function to correctly set up the prototype chain, for subclasses.
// Similar to `goog.inherits`, but uses a hash of prototype properties and
// class properties to be extended.
var extend = function(protoProps, staticProps) {
var parent = this;
var child;
// The constructor function for the new subclass is either defined by you
// (the "constructor" property in your `extend` definition), or defaulted
// by us to simply call the parent's constructor.
if (protoProps && _.has(protoProps, 'constructor')) {
child = protoProps.constructor;
} else {
child = function() {
parent.apply(this, arguments);
};
}
// Add static properties to the constructor function, if supplied.
_.extend(child, parent, staticProps);
// Set the prototype chain to inherit from `parent`, without calling
// `parent`'s constructor function.
var Surrogate = function() {
this.constructor = child;
};
Surrogate.prototype = parent.prototype;
child.prototype = new Surrogate;
// Add prototype properties (instance properties) to the subclass,
// if supplied.
if (protoProps) _.extend(child.prototype, protoProps);
// Set a convenience property in case the parent's prototype is needed
// later.
child.__super__ = parent.prototype;
return child;
};
Entity = function(){};
Entity.prototype.tick = function(dt) { return false; }
Entity.prototype.draw = function(context) { }
Entity.prototype.getBox = function() { return null; }
Entity.extend = extend;
Sprite = Entity.extend({
constructor: function(url) {
this.imageUrl = url;
this.position = [0,0];
this.size = [0,0];
}
});
Sprite.prototype.draw = function(context) {
};
Sprite.extend...