three.js ~ example ~ Mr.doob
2012-01-05 ~
JavaScript
var camera, scene, renderer, geometry, material, mesh;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 10000);
// Place camera on x axis
//camera.position.set(30,0,0);
//camera.up = new THREE.Vector3(0,0,1);
//camera.lookAt(new THREE.Vector3(0,0,0));
// Place camera on y axis
camera.position.set(0,30,0);
camera.up = new THREE.Vector3(0,0,1);
camera.lookAt(new THREE.Vector3(0,0,0));
scene.add(camera);
geometry = new THREE.CubeGeometry(4, 4, 4);
geometry2 = new THREE.CubeGeometry(2, 2, 2);
material = new THREE.MeshLambertMaterial({color: 0xff0000});
material2 = new THREE.MeshLambertMaterial({color: 0x00ff00});
mesh = new THREE.Mesh(geometry, material);
mesh2 = new THREE.Mesh(geometry2, material2);
mesh2.position.set(0,0,4);
scene.add(mesh);
scene.add(mesh2);
renderer = new THREE.CanvasRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
}
function animate() {
requestAnimationFrame(animate);
render();
}
function render() {
renderer.render(scene, camera);
}