Mouse Effect
by Vee76
HTML
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Mouse Effect</title>
<link rel="stylesheet" href="style.css">
</head>
<body>
<canvas id="smokeCanvas"></canvas>
<script src="script.js"></script>
</body>
</html>
CSS
* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
body {
background-color: black;
overflow: hidden;
}
canvas {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
display: block;
}
JavaScript
const canvas = document.getElementById("smokeCanvas");
const ctx = canvas.getContext("2d");
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
const particles = [];
class Particle {
constructor(x, y, size, color, speedX, speedY) {
this.x = x;
this.y = y;
this.size = size;
this.color = color;
this.speedX = speedX;
this.speedY = speedY;
this.alpha = 1;
}
update() {
this.x += this.speedX;
this.y += this.speedY;
this.alpha -= 0.01;
}
draw() {
ctx.globalAlpha = this.alpha;
ctx.beginPath();
ctx.arc(this.x, this.y, this.size, 0, Math.PI * 2);
ctx.fillStyle = this.color;
ctx.fill();
}
}
function createParticles(x, y) {
for (let i = 0; i < 10; i++) {
let size = Math.random() * 10 + 5;
let speedX = (Math.random() - 0.5) * 2;
let speedY = (Math.random() - 0.5) * 2;
let color = `hsl(${Math.random() * 360}, 100%, 70%)`;
particles.push(new Particle(x, y, size, color, speedX, speedY));
}
}
function animateParticles() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
particles.forEach((particle, index) => {
particle.update();
particle.draw();
if (particle.alpha <= 0) {
particles.splice(index, 1);
}
});
requestAnimationFrame(animateParticles);
}
canvas.addEventListener("mousemove", (event) => {
createParticles(event.clientX, event.clientY);
});
animateParticles();
window.addEventListener("resize", () => {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
});