PixiJS 7.2.0-rc Invisible Sprites Performance Hit Example with loop

by TobiasW

HTML

<!--<script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/browser/pixi.min.js"></script>-->
<!--<script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/pixi.min.js"></script>-->
<script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/pixi.min.js"></script>
<script src="https://mrdoob.github.io/stats.js/build/stats.min.js"></script>

JavaScript

const app = new PIXI.Application();
document.body.appendChild(app.view);

const totalSprites = 300000;
const visibleSprites = 10;

const sprites = new PIXI.Container();
app.stage.addChild(sprites);

// create an array to store all the sprites
const maggots = [];

for (let i = 0; i < totalSprites; i++) {
    // create a new Sprite
    const dude = PIXI.Sprite.from('https://pixijs.io/examples/examples/assets/maggot_tiny.png');

    // set the anchor point so the texture is centerd on the sprite
    dude.anchor.set(0.5);

    // different maggots, different sizes
    dude.scale.set(0.8 + Math.random() * 0.3);

    // scatter them all
    dude.x = Math.random() * app.screen.width;
    dude.y = Math.random() * app.screen.height;

    dude.tint = Math.random() * 0x808080;

    // create a random direction in radians
    dude.direction = Math.random() * Math.PI * 2;

    // this number will be used to modify the direction of the sprite over time
    dude.turningSpeed = Math.random() - 0.8;

    // create a random speed between 0 - 2, and these maggots are slooww
    dude.speed = (2 + Math.random() * 2) * 2;

    dude.offset = Math.random() * 100;
    
    dude.visible = i < visibleSprites;

    // finally we push the dude into the maggots array so it it can be easily accessed later
    maggots.push(dude);

    sprites.addChild(dude);
}

// create a bounding box box for the little maggots
const dudeBoundsPadding = 100;
const dudeBounds = new PIXI.Rectangle(
    -dudeBoundsPadding,
    -dudeBoundsPadding,
    app.screen.width + dudeBoundsPadding * 2,
    app.screen.height + dudeBoundsPadding * 2,
);

let tick = 0;

let shouldLoop = false;

app.stage.hitArea = { contains: () => true };
app.stage.interactive = true;
app.stage.on("click", () => shouldLoop = !shouldLoop );

app.ticker.add(() => {
    // iterate through the sprites and update their position
    for (let i = 0; i < visibleSprites; i++) {
        const dude = maggots[i];
          
        dude.scale.y = 0.95 +...